Dynamic mesh sequence (DMS) is a simple and accurate representation for precisely recording a 3D animation sequence. Despite its simplicity, this representation is typically large in data size, making storage and transmission expensive. This paper presents a novel framework that allows effective DMS compression and progressive streaming by eliminating spatial and temporal redundancy. To explore temporal redundancy, we propose a temporal frame-clustering algorithm to organize DMS frames by their motion trajectory changes, eliminating intracluster redundancy by principal component analysis dimensionality reduction. To eliminate spatial redundancy, we propose an algorithm to transform the coordinates of mesh vertex trajectory into a decorrelated trajectory space, generating a new spatially nonredundant trajectory representation. We finally apply a spectral graph wavelet transform with color set partitioning embedded block encoding to turn the resultant DMS into a multiresolution representation to support progressive streaming. Experiment results show that our method outperforms several existing methods in terms of storage requirement and reconstruction quality.
KEYWORDSPCA, progressive streaming, spectrum wavelet transform, 3D mesh coding, 3D mesh sequence compression Comput Anim Virtual Worlds. 2019;30:e1847.wileyonlinelibrary.com/journal/cav
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