-This paper explores the potential of using Microsoft's Kinect to create a low-cost and portable system to virtually navigate, through a prototype 3D GIS, the digitally reconstructed ancient Maya city and UNESCO World Heritage Site of Copan in Honduras. The 3D GIS, named QueryArch3D, was developed as part of the MayaArch3D project (http://mayaarch3d.unm.edu), which explores the possibilities of integrating databases and 3D digital tools for research and teaching on ancient architectures and landscapes. The developed system, based on the Flexible Action and Articulated Skeleton Toolkit (FAAST), controls in a remote and touchless mode the movements in the 3D environment in order to create a sense of spatial awareness and embodiment. A user can thus use gestures to interact with information stored in the spatial database, calling up photos, videos, textual descriptions as he/she moves through the virtual space of the ancient Maya city.
Archaeologists can now collect an inordinate amount of 3D data. But are these 3D data sustainable? Are they being managed to make them accessible? The MayaArch3D Project researched and addressed these questions by applying best practices to build four prototype tools to store, manage, visualize, and analyze multiresolution, geo-referenced 3D models in a web-based environment. While the technical aspects of these tools have been published, this position paper addresses a catch 22 that we, as archaeologists, encounter in the field of 3D archaeology-one that formed the initial impetus for the MayaArch3D Project: that is, while the quantity of 3D archaeological data is increasing, these data are not usually accessible. By researching and addressing 3D data integration and accessibility, we learned many lessons that group around four main issues: sensitivity/security, web-based dissemination, conveying uncertainty, and data storage/reuse/peer review. These are significant current challenges to making 3D archaeological data sustainable.
Constant improvements in the field of surveying, computing and distribution of digital-content are reshaping the way Cultural Heritage can be digitised and virtually accessed, even remotely via web. A traditional 2D approach for data access, exploration, retrieval and exploration may generally suffice, however more complex analyses concerning spatial and temporal features require 3D tools, which, in some cases, have not yet been implemented or are not yet generally commercially available. Efficient organisation and integration strategies applicable to the wide array of heterogeneous data in the field of Cultural Heritage represent a hot research topic nowadays. This article presents a visualisation and query tool (QueryArch3D) conceived to deal with multi-resolution 3D models. Geometric data are organised in successive levels of detail (LoD), provided with geometric and semantic hierarchies and enriched with attributes coming from external data sources. The visualisation and query front-end enables the 3D navigation of the models in a virtual environment, as well as the interaction with the objects by means of queries based on attributes or on geometries. The tool can be used as a standalone application, or served through the web. The characteristics of the research work, along with some implementation issues and the developed QueryArch3D tool will be discussed and presented.
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