This paper presents a simple grasp planning method for a multifingered hand. Its purpose is to compute a context-independent and dense set or list of grasps, instead of just a small set of grasps regarded as optimal with respect to a given criterion. By context-independent, we mean that only the robot hand and the object to grasp are considered. The environment and the position of the robot base with respect to the object are considered in a further stage. Such a dense set can be computed offline and then used to let the robot quickly choose a grasp adapted to a specific situation. This can be useful for manipulation planning of pick-and-place tasks. Another application is human-robot interaction when the human and robot have to hand over objects to each other. If human and robot have to work together with a predefined set of objects, grasp lists can be employed to allow a fast interaction. The proposed method uses a uniform sampling of the possible hand approaches. As this leads to many finger inverse kinematics tests, hierarchical data structures are employed to reduce the computation times. The data structures allow a fast determination of the points where the fingers can realize a contact with the object surface. The grasps are ranked according to a grasp quality criterion so that the robot will first parse the list from best to worse quality grasps, until it finds a grasp that is valid for a particular situation.
Abstract-In this paper, we propose a new method for the motion planning problem of rigid object dexterous manipulation with a robotic multi-fingered hand, under quasi-static movement assumption. This method computes both object and finger trajectories as well as the finger relocation sequence. Its specificity is to use a special structuring of the research space that allows to search for paths directly in the particular subspace GSn which is the subspace of all the grasps that can be achieved with n grasping fingers. The solving of the dexterous manipulation planning problem is based upon the exploration of this subspace. The proposed approach captures the connectivity of GSn in a graph structure. The answer of the manipulation planning query is then given by searching a path in the computed graph. Simulation experiments were conducted for different dexterous manipulation task examples to validate the proposed method.
This paper proposes a planning framework to deal with the problem of computing the motion of a robot with dual arm/hand, during an object pick-and-place task. We consider the situation where the start and goal configurations of the object constrain the robot to grasp the object with one hand, to give it to the other hand, before placing it in its final configuration. To realize such a task, the proposed framework treats the grasp computation, for one or two multifingered hands, of an arbitrarily-shaped object, the exchange configuration and finally the motion of the robot arms and body. In order to improve the planner performance, a contextindependent grasp list is computed offline for each hand and for the given object as well as computed offline roadmap that will be adapted according to the environment composition. Simulation results show the planner performance on a complex scenario.
In a typical Human-Robot Interaction (HRI) scenario, the robot needs to perform various tasks for the human, hence should take into account human oriented constraints. In this context it is not sufficient that the robot selects grasp and placement of the object from the stability point of view only. Motivated from human behavioral psychology, in this paper we emphasize on the mutually depended nature of grasp and placement selections, which is further constrained by the task, the environment and the human's perspective. We will explore essential human oriented constraints on grasp and placement selections and present a framework to incorporate them in synthesizing key configurations of planning basic interactive manipulation tasks.
A novel path-planning algorithm is proposed for a tracked mobile robot to traverse uneven terrains, which can efficiently search for stability sub-optimal paths. This algorithm consists of combining two RRT-like algorithms (the Transition-based RRT (T-RRT) and the Dynamic-Domain RRT (DD-RRT) algorithms) bidirectionally and of representing the robot-terrain interaction with the robot's quasi-static tip-over stability measure (assuming that the robot traverses uneven terrains at low speed for safety). The robot's stability is computed by first estimating the robot's pose, which in turn is interpreted as a contact problem, formulated as a linear complementarity problem (LCP), and solved using the Lemke's method (which guarantees a fast convergence). The present work compares the performance of the proposed algorithm to other RRT-like algorithms (in terms of planning time, rate of success in finding solutions and the associated cost values) over various uneven terrains and shows that the proposed algorithm can be advantageous over its counterparts in various aspects of the planning performance.
International audienceIn this paper, we propose a novel idea to address theproblem of fast computation of stable force-closure grasp configurationsfor a multifingered hand and a 3-D rigid object representedas a polygonal soup model. The proposed method performsa low-level shape exploration by wrapping multiple cords aroundthe object in order to quickly isolate promising grasping regions.Around these regions, we compute grasp configurations by applyinga variant of the close-until-contact procedure to find thecontact points. The finger kinematics and the contact informationare then used to filter out unstable grasps. Through many simulatedexamples with three different anthropomorphic hands, wedemonstrate that, compared with previous grasp planners such asthe generic grasp planner in Simox, the proposed grasp plannercan synthesize grasps that are more natural-looking for humans(as measured by the grasp quality measure skewness) for objectswith complex geometries in a short amount of time. Unlike manyother planners, this is achieved without costly model preprocessingsuch as segmentation by parts and medial axis extraction
Abstract-This paper presents a new method to compute enveloping grasps with a multi-fingered robotic hand. The method is guided by the idea that a good grasp should maximize the contact surface between the held object and the hand's palmar surface.Starting from a given hand pregrasp configuration, the proposed method finds the hand poses that maximize this surface similarity. We use a surface descriptor that is based on a geodesic measure and on a continuous representation of the surfaces, unlike previous shape matching methods that rely on the Euclidean distance and/or discrete representation (e.g. random point set). Using geodesic contours to describe local surfaces enables us to detect details such as a handle or a thin part. Once the surface matching returns a set of hand poses, sorted by similarity, a second step is performed to adjust the hand configuration with the purpose of eliminating penetration of the object. Lastly, the grasp stability is tested in order to definitely validate the candidate grasps.
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