Finding reliable partners to interact with in open environments is a challenging task for software agents, and trust and reputation mechanisms are used to handle this issue. From this viewpoint, we can observe the growing body of research on this subject, which indicates that these mechanisms can be considered key elements to design multiagent systems (MASs). Based on that, this article presents an extensive but not exhaustive review about the most significant trust and reputation models published over the past two decades, and hundreds of models were analyzed using two perspectives. The first one is a combination of trust dimensions and principles proposed by some relevant authors in the field, and the models are discussed using an MAS perspective. The second one is the discussion of these dimensions taking into account some types of interaction found in MASs, such as coalition, argumentation, negotiation, and recommendation. By these analyses, we aim to find significant relations between trust dimensions and types of interaction so it would be possible to construct MASs using the most relevant dimensions according to the types of interaction, which may help developers in the design of MASs.
Real world engineering design projects require the cooperation of multidisciplinary design teams using sophisticated and powerful engineering tools. The individuals or the individual groups of the multidisciplinary design teams work in parallel and independently often for quite a long time with different tools located on various sites. In order to ensure the coordination of design activities in the different groups or the cooperation among the different tools, it is necessary to develop an efficient design environment. This paper discusses a distributed architecture for integrating such engineering tools in an open design environment, organized as a population of asynchronous cognitive agents. Before introducing the general architecture and the communication protocol, issues about an agent architecture and inter-agent communications are discussed. A prototype of such an environment with seven independent agents located in several workstations and microcomputers is then presented and demonstrated on an example of a small mechanical design.
Large engineering design projects involve many different disciplines each with their own area of concern and expertise. A large amount of information (design data and knowledge) is processed and exchanged among such disciplines, and even within each discipline. Traditional computer environments cannot cope easily with such complex situations. Hence new approaches must be sought. This paper presents an experimental design environment organized as a population of asynchronous cognitive agents. Issues about the general architecture, the internal structure of an agent and inter-agent communication mechanism are discussed. A prototype including a number of independent agents is then presented and demonstrated on a small mechanical design.
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