Abstract-Obstacle detection plays an important role in unmanned surface vehicles (USV). The USVs operate in highly diverse environments in which an obstacle may be a floating piece of wood, a scuba diver, a pier, or a part of a shoreline, which presents a significant challenge to continuous detection from images taken onboard. This paper addresses the problem of online detection by constrained unsupervised segmentation. To this end, a new graphical model is proposed that affords a fast and continuous obstacle image-map estimation from a single video stream captured onboard a USV. The model accounts for the semantic structure of marine environment as observed from USV by imposing weak structural constraints. A Markov random field framework is adopted and a highly efficient algorithm for simultaneous optimization of model parameters and segmentation mask estimation is derived. Our approach does not require computationally intensive extraction of texture features and comfortably runs in real-time. The algorithm is tested on a new, challenging, dataset for segmentation and obstacle detection in marine environments, which is the largest annotated dataset of its kind. Results on this dataset show that our model outperforms the related approaches, while requiring a fraction of computational effort.
A new obstacle detection algorithm for unmanned surface vehicles (USVs) is presented. A state-of-the-art graphical model for semantic segmentation is extended to incorporate boat pitch and roll measurements from the on-board inertial measurement unit (IMU), and a stereo verification algorithm that consolidates tentative detections obtained from the segmentation is proposed. The IMU readings are used to estimate the location of horizon line in the image, which automatically adjusts the priors in the probabilistic semantic segmentation model. We derive the equations for projecting the horizon into images, propose an efficient optimization algorithm for the extended graphical model, and offer a practical IMU-camera-USV calibration procedure. Using an USV equipped with multiple synchronized sensors, we captured a new challenging multi-modal dataset, and annotated its images with water edge and obstacles. Experimental results show that the proposed algorithm significantly outperforms the state of the art, with nearly 30 % improvement in water-edge detection accuracy, an over 21 % reduction of false positive rate, an almost 60 % reduction of false negative rate, and an over 65 % increase of true positive rate, while its Matlab implementation runs in real-time.
In this paper we present a novel measure of camera focus based on the Bayes spectral entropy of an image spectrum. In order to estimate the degree of focus, the image is divided into non-overlapping subimages of 8 by 8 pixels. Next, sharpness values are calculated separately for each sub-image and their mean is taken as a measure of the overall focus. The sub-image spectra are obtained by an 8 × 8 discrete cosine transform (DCT). Comparisons were made against four well-known measures that were chosen as reference, on images captured with a standard visible-light camera and a thermal camera. The proposed measure outperformed the reference measures by exhibiting a wider working range and a smaller failure rate. To assess its robustness to noise, additional tests were conducted with noisy images.
Manchado C, Pers J, Navarro F, Han A, Sung E, Platen P. Time-motion analysis in women's team handball: importance of aerobic performance. J. Hum. Sport Exerc. Vol. 8, No. 2, pp. 376-390, 2013. Women's handball is a sport, which has seen an accelerated development over the last decade. Data on movement patterns in combination with physiological demands are nearly nonexistent in the literature. The aim of this study was twofold: first, to analyze the horizontal movement pattern, including the sprint acceleration profiles, of individual female elite handball players and the corresponding heart rates (HRs) during a match and secondly to determine underlying correlations with individual aerobic performance. Players from one German First League team (n = 11) and the Norwegian National Team (n = 14) were studied during one match using the Sagit system for movement analysis and Polar HR monitoring for analysis of physiological demands. Mean HR during the match was 86 % of maximum HR (HRmax). With the exception of the goalkeepers (GKs, 78 % of HRmax), no position-specific differences could be detected. Total distance covered during the match was 4614 m (2066 m in GKs and 5251 m in field players (FPs)). Total distance consisted of 9.2 % sprinting, 26.7 % fast running, 28.8 % slow running, and 35.5 % walking. Mean velocity varied between 1.9 km/h (0.52 m/s) (GKs) and 4.2 km/h (1.17 m/s) (FPs, no position effect). Field players with a higher level of maximum oxygen uptake (VȮ2max) executed run activities with a higher velocity but comparable percentage of HRmax as compared to players with lower aerobic performance, independent of FP position. Acceleration profile depended on aerobic performance and the field player's position. In conclusion, a high VȮ2max appears to be important in top-level international women's handball. Sprint and endurance training should be conducted according to the specific demands of the player's position.
The importance of dominating the T in squash is recognized by coaches and players but there has been little formal investigation of this aspect of tactical play. Consequently, the aim of this research was to analyse player occupancy of a T area, to establish whether there are differences between winners and losers of games at different playing standards. An automated player-tracking system, with operator supervision and intervention, captured players' movements during matches at the World Team Championships (n = 11), the Slovenian National Championships (n = 11), and a local tournament (n = 15). Frequency of occupying the T area at the moment opponents played their shot best discriminated playing standard. Winners spent a greater proportion of total playing time in the T area than losers (P < 0.001), except during closely contested games. The results suggest that time in the T area indicates dominance of rallies. Future studies need to consider both between-group (playing standard) and within-game (individual player standard) differences, as both were shown to influence the time players spent in the T area.
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