The experience of groove is associated with the urge to move to a musical rhythm. Here we focus on the relevance of audio features, obtained using music information retrieval (MIR) tools, for explaining the perception of groove and music-related movement. In Study 1 we extracted audio features from clips of real music previously rated on perceived groove. Measures of variability, such as the variance of the audio signal’s RMS curve and spectral flux (particularly in low frequencies), predicted groove ratings. Additionally, we dissociated two forms of event density, showing that an algorithm that emphasizes variability between beats predicted groove ratings better. In Study 2 we manipulated RMS levels and groove category (low, mid, and high groove) to confirm that perceived groove is not a function of loudness. In Study 3 we utilized novel music clips that manipulated the frequency of bass and bass drum (low vs. high) and attack time (short vs. long). Groove ratings and tapping velocities tended to be higher and tapping variability tended to be lower when the bass instruments had lower frequencies. The present findings emphasize the multifaceted nature of groove by linking audio and musical qualities to subjective experience and motor behavior.
Music is both heard and felt-tactile sensation is especially pronounced for bass frequencies. Although bass frequencies have been associated with enhanced bodily movement, time perception, and groove (the musical quality that compels movement), the underlying mechanism remains unclear. In 2 experiments, we presented high-groove music to auditory and tactile senses and examined whether tactile sensation affected body movement and ratings of enjoyment and groove. In Experiment 1, participants (N ϭ 22) sat in a parked car and listened to music clips over sound-isolating earphones (auditory-only condition), and over earphones plus a subwoofer that stimulated the body (auditory-tactile condition). Experiment 2 (N ϭ 18) also presented music in auditory-only and auditory-tactile conditions, but used a vibrotactile backpack to stimulate the body and included 2 loudness levels. Participants tapped their finger with each clip, rated each clip, and, in Experiment 1, we additionally video recorded spontaneous body movement. Results showed that the auditory-tactile condition yielded more forceful tapping, more spontaneous body movement, and higher ratings of groove and enjoyment. Loudness had a small, but significant, effect on ratings. In sum, findings suggest that bass felt in the body produces a multimodal auditory-tactile percept that promotes movement through the close connection between tactile and motor systems. We discuss links to embodied aesthetics and applications of tactile stimulation to boost rhythmic movement and reduce hearing damage.
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