In this paper, we address motion efficiency in autonomous robot exploration with multi-legged walking robots that can traverse rough terrains at the cost of lower efficiency and greater body vibration. We propose a robotic system for online and incremental learning of the terrain traversal cost that is immediately utilized to reason about next navigational goals in building spatial model of the robot surrounding. The traversal cost experienced by the robot is characterized by incrementally constructed Gaussian Processes using Bayesian Committee Machine. During the exploration, the robot builds the spatial terrain model, marks untraversable areas, and leverages the Gaussian Process predictive variance to decide whether to improve the spatial model or decrease the uncertainty of the terrain traversal cost. The feasibility of the proposed approach has been experimentally verified in a fully autonomous deployment with a hexapod walking robot.
We present a field report of the CTU-CRAS-NORLAB team from the Subterranean Challenge (SubT) organized by the Defense Advanced Research Projects Agency (DARPA). The contest seeks to advance technologies that would improve the safety and efficiency of search-andrescue operations in GPS-denied environments. During the contest rounds, teams of mobile robots have to find specific objects while operating in environments with limited radio communication, e.g., mining tunnels, underground stations or natural caverns. We present a heterogeneous exploration robotic system of the CTU-CRAS-NORLAB team, which achieved the third rank at the SubT Tunnel and Urban Circuit rounds and surpassed the performance of all other non-DARPA-funded teams. The field report describes the team’s hardware, sensors, algorithms and strategies, and discusses the lessons learned by participating at the DARPA SubT contest.
In this work we are concerning the problem of localization accuracy evaluation of visual-based Simultaneous Localization and Mapping (SLAM) techniques. Quantitative evaluation of the SLAM algorithm performance is usually done using the established metrics of Relative pose error and Absolute trajectory error which require a precise and reliable ground truth. Such a ground truth is usually hard to obtain, while it requires an expensive external localization system. In this work we are proposing to use the SLAM algorithm itself to construct a reliable ground-truth by offline frame-by-frame processing. The generated ground-truth is suitable for evaluation of different SLAM systems, as well as for tuning the parametrization of the on-line SLAM. The presented practical experimental results indicate the feasibility of the proposed approach.
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