In this study, we investigated changes in creatine kinase, perceptual and neuromuscular fatigue of professional rugby league players after match-play. Twenty-three male rugby league players (10 backs, 13 forwards) had their creatine kinase, perceptual ratings of fatigue, attitude to training, muscle soreness, and flight time in a countermovement jump measured before and 1 and 2 days after (day 1 and day 2 respectively) league matches. Total playing time, offensive and defensive contacts were also recorded for each player. Creatine kinase was higher both 1 and 2 days after than before matches (P < 0.05) in forwards and backs. Similarly, perceived fatigue and muscle soreness were higher than pre-match on both days 1 and 2 (P < 0.05), but did not differ between groups (P > 0.05). Jump performance was lower on day 1 but not day 2 for both groups (P < 0.05). While total playing time was longer in backs (P < 0.05), relative frequencies for all contacts were greater in forwards (P < 0.05). Contacts for forwards were correlated with all markers of fatigue (P < 0.05), but only flight time was correlated with offensive contacts in backs (P < 0.05). Despite the mechanisms of fatigue being different between forwards and backs, our results highlight the multidimensional nature of fatigue after a rugby league match and that these markers do not differ between positions.
Rugby league is a contact team sport performed at an average intensity similar to that of other team sports (~70–80% VO2max), made up of unsystematic movements of varying type, duration, and frequency. The high number of collisions, repeated eccentric muscle contractions associated with accelerating and decelerating, and prolonged aerobic nature of rugby league matches result in the development of fatigue in the days after exercise. Monitoring the presence and magnitude of this fatigue to maximize performance and training adaptation is an important consideration for applied sports scientists. Several methods have been proposed to measure the magnitude of fatigue in athletes. Perceptual measures (eg, questionnaires) are easy to employ and are sensitive to changes in performance. However, the subjective nature of such measures should be considered. Blood biochemical markers of fatigue may provide a more objective measure of homeostatic disturbances associated with fatigue; however, the cost, level of expertise required, and high degree of variability of many of these measures often preclude them from being used in the applied setting. Accordingly, simple measure of muscle function (eg, jump height) and simulated performance offer the most practical and appropriate method of determining the extent of fatigue experienced by rugby league players. A meaningful change in each measure of fatigue for the monitoring of players can be easily determined, provided that the reliability of the measure is known. Multiplying the coefficient of variation by 0.3, 0.9, and 1.6 can be used to determine a small, moderate, and large change, respectively.
With the advancements in player tracking technology, the topic of fatigue and pacing in team sport has become increasingly popular in recent years. Initially based upon a pre-conceived pacing schema, a central metabolic control system is proposed to guide the movement of players during team sport matches, which can be consciously modified based on afferent signals from the various physiological systems and in response to environmental cues. On the basis of this theory, coupled with the collective findings from motion-analysis research, we sought to define the different pacing strategies employed by team sport players. Whole-match players adopt a 'slow-positive' pacing profile (gradual decline in total running intensity), which appears to be global across the different team sports. High-intensity movement also declines in a 'slow-positive' manner across most team sport matches. The duration of the exercise bout appears to be important for the selected exercise intensity, with the first introduction to a match as a substitute or interchange player resulting in a 'one bout, all out' strategy. In a limited interchange environment, a second introduction to the match results in a 'second-bout reserve' strategy; otherwise, the 'one bout, all out' strategy is likely to be adopted. These pacing profiles are proposed to reflect the presence of a central regulator that controls the movement intensity of the player to optimize performance, as well as avoiding the harmful failure of any physiological system. The presence of 'temporary fatigue' reflects this process, whereby exercise intensity is consciously modulated from within the framework of a global pacing schema.
Twelve elite players from an English Super League club consented to participate in the present study using portable global positioning system (GPS) devices to assess position-specific demands. Distances covered at low-intensity running, moderate-intensity running, high-intensity running, very high-intensity running, and total distance were significantly (P < 0.05) lower in forwards compared with outside backs and adjustables. Metres per minute was higher in adjustables and forwards, owing to higher values for relative distance in medium-intensity running and a rise in high-intensity running from previous absolute values. Sprint distance, sprint frequency, and peak speed were higher in outside backs than both adjustables and forwards. A moderate, significant correlation (r = 0.62, P = 0.001) was apparent between session ratings of perceived exertion and summated heart rate. Results support the requirement for position-specific conditioning and provide preliminary evidence for the use of session ratings of perceived exertion as a measure of match load.
Match duration, high-intensity running, and collisions were associated with variations in EIMD markers, suggesting that recovery is dependent on individual match demands.
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