The proven efficacy of learning-based control schemes strongly motivates their application to robotic systems operating in the physical world. However, guaranteeing correct operation during the learning process is currently an unresolved issue, which is of vital importance in safety-critical systems. We propose a general safety framework based on Hamilton-Jacobi reachability methods that can work in conjunction with an arbitrary learning algorithm. The method exploits approximate knowledge of the system dynamics to guarantee constraint satisfaction while minimally interfering with the learning process. We further introduce a Bayesian mechanism that refines the safety analysis as the system acquires new evidence, reducing initial conservativeness when appropriate while strengthening guarantees through real-time validation. The result is a least-restrictive, safety-preserving control law that intervenes only when (a) the computed safety guarantees require it, or (b) confidence in the computed guarantees decays in light of new observations. We prove theoretical safety guarantees combining probabilistic and worst-case analysis and demonstrate the proposed framework experimentally on a quadrotor vehicle. Even though safety analysis is based on a simple point-mass model, the quadrotor successfully arrives at a suitable controller by policygradient reinforcement learning without ever crashing, and safely retracts away from a strong external disturbance introduced during flight.
Fast and safe navigation of dynamical systems through a priori unknown cluttered environments is vital to many applications of autonomous systems. However, trajectory planning for autonomous systems is computationally intensive, often requiring simplified dynamics that sacrifice safety and dynamic feasibility in order to plan efficiently. Conversely, safe trajectories can be computed using more sophisticated dynamic models, but this is typically too slow to be used for real-time planning. We propose a new algorithm FaSTrack: Fast and Safe Tracking for High Dimensional systems. A path or trajectory planner using simplified dynamics to plan quickly can be incorporated into the FaSTrack framework, which provides a safety controller for the vehicle along with a guaranteed tracking error bound. This bound captures all possible deviations due to high dimensional dynamics and external disturbances. Note that FaSTrack is modular and can be used with most current path or trajectory planners. We demonstrate this framework using a 10D nonlinear quadrotor model tracking a 3D path obtained from an RRT planner.
Abstract-Reinforcement learning for robotic applications faces the challenge of constraint satisfaction, which currently impedes its application to safety critical systems. Recent approaches successfully introduce safety based on reachability analysis, determining a safe region of the state space where the system can operate. However, overly constraining the freedom of the system can negatively affect performance, while attempting to learn less conservative safety constraints might fail to preserve safety if the learned constraints are inaccurate. We propose a novel method that uses a principled approach to learn the system's unknown dynamics based on a Gaussian process model and iteratively approximates the maximal safe set. A modified control strategy based on real-time model validation preserves safety under weaker conditions than current approaches. Our framework further incorporates safety into the reinforcement learning performance metric, allowing a better integration of safety and learning. We demonstrate our algorithm on simulations of a cart-pole system and on an experimental quadrotor application and show how our proposed scheme succeeds in preserving safety where current approaches fail to avoid an unsafe condition.
We consider a reach-avoid differential game, in which one of the players aims to steer the system into a target set without violating a set of state constraints, while the other player tries to prevent the first from succeeding; the system dynamics, target set, and state constraints may all be time-varying. The analysis of this problem plays an important role in collision avoidance, motion planning and aircraft control, among other applications. Previous methods for computing the guaranteed winning initial conditions and strategies for each player have either required augmenting the state vector to include time, or have been limited to problems with either no state constraints or entirely static targets, constraints and dynamics. To incorporate time-varying dynamics, targets and constraints without the need for state augmentation, we propose a modified Hamilton-Jacobi-Isaacs equation in the form of a double-obstacle variational inequality, and prove that the zero sublevel set of its viscosity solution characterizes the capture basin for the target under the state constraints. Through this formulation, our method can compute the capture basin and winning strategies for timevarying games at no additional computational cost with respect to the time-invariant case. We provide an implementation of this method based on well-known numerical schemes and show its convergence through a simple example; we include a second example in which our method substantially outperforms the state augmentation approach.
The actions of an autonomous vehicle on the road affect and are affected by those of other drivers, whether overtaking, negotiating a merge, or avoiding an accident. This mutual dependence, best captured by dynamic game theory, creates a strong coupling between the vehicle's planning and its predictions of other drivers' behavior, and constitutes an open problem with direct implications on the safety and viability of autonomous driving technology. Unfortunately, dynamic games are too computationally demanding to meet the real-time constraints of autonomous driving in its continuous state and action space. In this paper, we introduce a novel game-theoretic trajectory planning algorithm for autonomous driving, that enables real-time performance by hierarchically decomposing the underlying dynamic game into a long-horizon "strategic" game with simplified dynamics and full information structure, and a short-horizon "tactical" game with full dynamics and a simplified information structure. The value of the strategic game is used to guide the tactical planning, implicitly extending the planning horizon, pushing the local trajectory optimization closer to global solutions, and, most importantly, quantitatively accounting for the autonomous vehicle and the human driver's ability and incentives to influence each other. In addition, our approach admits non-deterministic models of human decisionmaking, rather than relying on perfectly rational predictions. Our results showcase richer, safer, and more effective autonomous behavior in comparison to existing techniques.
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