The dramatic increase in distance learning (DL) enrollments in higher education is likely to continue. However, research on DL that includes psychomotor, cognitive, and affective skills is virtually non-existent. Indeed, DL for psychomotor skills has been viewed as impossible. Laboratory coursework, which we define as including the acquisition of psychomotor, cognitive, and affective skills, has become a limiting factor in the growth of DL. What is needed is a synergistic integration of technologies and Human-Computer Interface (HCI) principles from Computer Supported Collaborative Learning (CSCL), collaborative learning systems, and immersive presence technologies to enable achievement of psychomotor learning objectives. This paper defines the Computer Supported Collaborative Learning requiring Immersive Presence (CSCLIP) research area, and introduces this special issue of Information Systems Frontiers on CSCLIP and the six papers contained herein.
In order for organizations to succeed, they must be able to respond with flexibility in a geographically dispersed environment. Virtual organizations, which can form, disband, and re-form to meet ill-defined and emerging situations are playing an important role in organizational strategies. For virtual organizations to be successful, the system level elements of hardware, software and knowledge management tools must be identified and connected using the appropriate network technology. This paper provides a model for integrating these technologies.
With knowledge management systems (KMS) containing large repositories, a major issue is content organization. The ease of finding relevant information depends on the effectiveness of knowledge organization. Ontology, thesauri, and taxonomy are some of the key words that relate to knowledge organization. In this article we propose a schema for organizing knowledge that represents lessons learned from prior experience. Such knowledge from lessons learned has distinct characteristics so that it can be organized in specific ways for ease of discovery, retrieval, and also possible incorporation in formal learning. The proposed taxonomy includes concepts from domain related hierarchy, sources of lessons learned, formal learning, and collaborative inputs (Web 2.0). We describe the proposed taxonomy for organizing the lessons learned knowledge (also termed as knowledge nuggets) and provide details of a specific implementation of this taxonomy in a military organization. Such approaches to knowledge organization have the potential to be useful in many other knowledge management (KM) projects.
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