In this paper, we introduce the concept of dense scene flow for visual SLAM applications. Traditional visual SLAM methods assume static features in the environment and that a dominant part of the scene changes only due to camera egomotion. These assumptions make traditional visual SLAM methods prone to failure in crowded real-world dynamic environments with many independently moving objects, such as the typical environments for the visually impaired. By means of a dense scene flow representation, moving objects can be detected. In this way, the visual SLAM process can be improved considerably, by not adding erroneous measurements into the estimation, yielding more consistent and improved localization and mapping results. We show large-scale visual SLAM results in challenging indoor and outdoor crowded environments with real visually impaired users. In particular, we performed experiments inside the Atocha railway station and in the city-center of Alcalá de Henares, both in Madrid, Spain. Our results show that the combination of visual SLAM and dense scene flow allows to obtain an accurate localization, improving considerably the results of traditional visual SLAM methods and GPS-based approaches.
The aim of this article is focused on the design of an obstacle detection system for assisting visually impaired people. A dense disparity map is computed from the images of a stereo camera carried by the user. By using the dense disparity map, potential obstacles can be detected in 3D in indoor and outdoor scenarios. A ground plane estimation algorithm based on RANSAC plus filtering techniques allows the robust detection of the ground in every frame. A polar grid representation is proposed to account for the potential obstacles in the scene. The design is completed with acoustic feedback to assist visually impaired users while approaching obstacles. Beep sounds with different frequencies and repetitions inform the user about the presence of obstacles. Audio bone conducting technology is employed to play these sounds without interrupting the visually impaired user from hearing other important sounds from its local environment. A user study participated by four visually impaired volunteers supports the proposed system.
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