Currently, there are no studies in the literature evaluating salivary fluoride retention after small amounts of fluoride gel are applied to children's teeth. Therefore, the objective of the present study was to compare salivary retention after gel application using a toothbrush or by traditional application with trays. In this crossover study, children with active caries (n = 10) were randomized into one of the following treatment groups: a) application of fluoride gel using a tray (control), or b) application of fluoride gel with a toothbrush (treatment). After a 7-day washout period, the treatments were inverted. Unstimulated saliva samples were collected at baseline and 0.5, 5, 15, 30, 60 and 120 minutes after acidulated phosphate fluoride (APF) gel application in order to analyze fluoride retention in saliva. The area under the curve (AUC) was also calculated. There were no differences in fluoride retention after application of small amounts of APF with a toothbrush compared to traditional gel application using trays at all time points studied, and no differences in AUC were observed (Student t-test, p > 0.05). These results suggest that application of fluoride gel in children using a toothbrush can be utilized as an option rather than traditional trays, since the same salivary retention of fluoride is obtained using a lower dose.
Elaborado por Maurício Amormino Júnior-CRB6/2422 O conteúdo dos artigos e seus dados em sua forma, correção e confiabilidade são de responsabilidade exclusiva dos autores. 2019 Permitido o download da obra e o compartilhamento desde que sejam atribuídos créditos aos autores, mas sem a possibilidade de alterá-la de nenhuma forma ou utilizá-la para fins comerciais.
Introduction: Currently, the scientific and technological development has modified several areas of knowledge, including the health sciences. One such technology are the Serious Games, which are educational games that focus on specific and intentional learning to achieve efective, measurable, and continuous changes in performance and behavior. Ideally, students should receive enough training during dental school to have the skills necessary to make a correct diagnosis, and perform an effective and safe treatment. The authors believe that serious games can be applied in Endodontics, more specifically in emergency care. This study had the objective of developing and validating scientific (Endodontics) and pedagogically a quiz-type serious game within the theme "Endodontic Emergencies". Materials and Methods: The items on "Endodontic Emergencies" were validated by three endodontists (scientific validation) and performed with the support of the Pedagogical Center of the Open University of the Unified Health System (pedagogica l validation). Results: Sixty evaluative items on the theme were elaborated and validated based on textbooks and scientific publications in Endodontics. The game has several motivational tools and strategies. The game also has moving characters so it is vi sually dynamic. Conclusion: The game was developed within the theme "Endodontic Emergencies" and its questions were validated for content (scientific validation) and pedagogically. The game is freely available as an application for the iOS system. From thi s initiative, the serious games learning approach is expected to be applied in a larger scale, since its spreading potential and social impact have been emphasized.
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