Abstract:During the last few years, there has been a growing interest in students getting engaged in digital game-making activities so as to enhance their thinking skills. The findings of studies that have examined the impact of such initiatives are quite positive, especially concerning the promotion of 21st century skills; however, many students seem to face difficulties in getting a deeper understanding of the game development life cycle. Additionally, students often have difficulties in meaningfully reusing and applying the concepts from various subjects, mainly mathematics and physics, into their game-making tasks or in understanding advanced programming commands while creating their games. The present study presents an innovative game-making teaching approach that suggests a series of steps for the systematic design and rapid development of motion-based touchless games, i.e., games that are based on natural user interaction technologies, like the Microsoft Kinect camera. Findings from evaluation studies in two (2) secondary schools indicate that this approach can increase student motivation, strengthen their computational thinking, enhance their understanding of geometric principles and improve their social skills.
Stress-oriented hydrogen-induced cracking (SOHIC) of an amine absorber column made of a Hydrogen Induced Cracking (HIC) resistant steel and operating under wet H2S service was investigated. SOHIC was not related to welds in the column and evolved in two steps: initiation of HIC cracks in the rolling plane and through-thickness linking of the HIC cracks. Both the original HIC cracks as well as the linking cracks propagated with a cleavage mechanism. The key factors identified were periods with high hydrogen charging conditions, manifested by high H2S/amine ratio, and stress triaxiality, imposed by the relatively large thickness of the plate. In addition, the mechanical properties of the steel away from cracked regions were unaffected, indicating the localized nature of SOHIC.
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