Analyzing student performance in education is an active and fairly new area of educational research. Mapping student performance is useful for both teachers and students. However, the factors that affect student performance need to be identified first to build the initial predictive model. The clustering of UAS scores acts as an indicator of whether the spread of knowledge from teachers to students is evenly distributed or not. This is very relevant to the state of the covid pandemic that is happening in Indonesia and the world, we can know which clusters of students are truly self-study or not. K-Means can be used to map students' academic abilities, in order to optimize student learning and understanding.
Student learning outcomes are influenced by two factors, namely internal factors and external factors. Internal factors come from within students and external factors that come from outside students. Internal factors such as students' abilities, interests and motivation to learn, while external factors such as environmental conditions, schools and learning quality. The use of media in learning can help the limitations of educators in conveying information as well as the limitations of class hours. The media serves as a source of information on learning materials and as a source of practice questions. The quality of learning is also influenced by individual differences of students, both differences in learning styles, differences in cognitive abilities, differences in learning speed, and differences in background. This research and development aims to develop learning media for Android-based network server administration on basic network server administration materials, knowing the process of designing learning media developed, and making learning media developed using smart apps creators. There is no android-based learning media in the subject of network server administration. From the results of the preliminary study, it can be illustrated that the learning media used in the learning process still use paper and print media. Student learning outcomes are still far from expectations (KKM). Software development uses the waterfall model development method. In the waterfall there are several main stages that describe software development activities. The reason for using the waterfall method is because the stages in system development in the waterfall model are clearly structured.
On March 24, 2020 the Minister of Education and Culture of the Republic of Indonesia issued Circular Letter Number 4 of 2020 concerning the Implementation of Education Policies in the Emergency Period for the Spread of COVID, in the Circular it was explained that the learning process was carried out at home through online/distance learning to provide a learning experience. meaningful to students. Studying at home can be focused on life skills education, including regarding the Covid-19 pandemic. Online learning students have the flexibility of learning time, can learn anytime and anywhere. Students can interact with teachers using several applications such as classroom, video conference, telephone, live chat, zoom meeting or via whatsapp group. This learning is an educational innovation to answer the challenge of the availability of varied learning resources. The purpose of this research is to find out how the implementation of the learning process carried out during the Covid-19 pandemic at SMK Ulil Albab, implement e-learning learning methods to support the learning process during the pandemic, provide solutions for schools to monitor the learning process during the pandemic with applications. e-learning designed according to school needs. For that, the author is interested in developing to analyze "Design of a Distance Learning System Using E-Learning during the Covid-19 Pandemic Using MYSQL Databases at Ulil Albab Vocational School"
Technology-based learning currently requires its implementation to utilize the latest innovations for the renewal of the teaching and learning process in it. The use of e-learning is one option that can be done with the current online learning. This study aims to determine the application of learning using e-learning by going through five stages of development with reference to the development of the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The results of this study are the development of e-learning at SMKN 1 Majalengka using the ADDIE development model, namely analysis, design, development, implementation, and evaluation; (b) the resulting e-learning has an online class feature that can be used to assist practical learning as well as distance learning. This online class can be used as a face-to-face online medium when the teacher cannot be present in class; (c) assessment of the feasibility of e-learning learning media; (d) e-learning gets an average assessment from media experts, so that e-learning learning media is categorized with the "Very Good" criteria and is feasible to use; (e) e-learning gets an average assessment of "4.2" from material experts, so that according to the guidelines for converting quantitative data to qualitative data, e-learning learning media is categorized with the "Very Good" criteria and is feasible to use.
Learning media is a means of communication in the teaching and learning process in the form of hardware and software to achieve learning processes and outcomes effectively and efficiently, and can overcome the limitations of learning space and time. The purpose of this research is to design and produce a distance learning system product using raspberry pi as a portable server. The method used is the method of research and development (Research and Development) with the technique of observation, interviews and literature studies that are tailored to the needs of learning media in SMK Negeri 1 Cirebon. The test technique for this distance learning system uses the Black Box, namely testing is done by checking all statements in the program that are executed at least once and server testing is carried out by 30 students of industrial electronics engineering at SMK Negeri 1 Cirebon. The results of this study are a web server that runs on a raspberry pi 4 and can be accessed via a local or public network. The advantages of this tool are that it is cheaper than a server and is portable so that it can be moved from one place to another. The test results show that the server running on the raspberry pi 4 can function properly and can be implemented based on its purpose
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