DNN-based frame interpolation, which generates intermediate frames from two consecutive frames, is often dependent on model architectures with a large number of features, preventing their deployment on systems with limited resources, such as mobile devices. We present a compression-driven network design for frame interpolation that leverages model pruning through sparsity-inducing optimization to greatly reduce the model size while attaining higher performance. Concretely, we begin by compressing the recently proposed AdaCoF model and demonstrating that a 10× compressed AdaCoF performs similarly to its original counterpart, where different strategies for using layerwise sparsity information as a guide are comprehensively investigated under a variety of hyperparameter settings. We then enhance this compressed model by introducing a multi-resolution warping module, which improves visual consistency with multi-level details. As a result, we achieve a considerable performance gain with a quarter of the size of the original AdaCoF. In addition, our model performs favorably against other state-of-the-art approaches on a wide variety of datasets. We note that the suggested compression-driven framework is generic and can be easily transferred to other DNN-based frame interpolation algorithms. The source code is available at https://github.com/tding1/CDFI.
The recent successes in applying deep learning techniques to solve standard computer vision problems has aspired researchers to propose new computer vision problems in different domains. As previously established in the field, training data itself plays a significant role in the machine learning process, especially deep learning approaches which are data hungry. In order to solve each new problem and get a decent performance, a large amount of data needs to be captured which may in many cases pose logistical difficulties. Therefore, the ability to generate de novo data or expand an existing data set, however small, in order to satisfy data requirement of current networks may be invaluable. Herein, we introduce a novel way to partition an action video clip into action, subject and context. Each part is manipulated separately and reassembled with our proposed video generation technique. Furthermore, our novel human skeleton trajectory generation along with our proposed video generation technique, enables us to generate unlimited action recognition training data. These techniques enables us to generate video action clips from an small set without costly and time-consuming data acquisition. Lastly, we prove through extensive set of experiments on two small human action recognition data sets, that this new data generation technique can improve the performance of current action recognition neural nets.
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