Perkembangan teknologi dan internet di era Revolusi Industri 4.0 yang sangat cepat memberikan dampak besar dalam segala hal, termasuk di bidang pendidikan. Science, Technology, Engineering, Mathematics (STEM) merupakan satu pendekatan pembelajaran yang sangat sesuai dengan keterampilan abad 21. Masalah-masalah pembelajaran yang dialami oleh guru matematika SMA/SMK/MA Muhammadiyah di Surakarta adalah: 1) Banyak siswa yang belum aktif dalam pembelajaran, hanya sekedar mendengarkan dan mencatat saja selama pembelajaran. 2) Masih banyak guru yang belum memanfaatkan Lembar Kerja Peserta Didik (LKPD) sebagai media belajar siswa. 3) Pembelajaran matematika dengan pendekatan STEM belum dilaksanakan di SMA/SMK/MA Muhammadiyah Surakarta. Pengabdian masyarakat ini dilaksanakan dengan tujuan untuk memberikan pelatihan pembelajaran matematika berbasis STEM bagi guru SMA/SMK/MA Muhammadiyah Surakarta. Kegiatan dilaksanakan melalui tiga tahap, yaitu persiapan, pelaksanaan, dan tindak lanjut. Pada tahap persiapan, dilakukan identifikasi problem-problem pembelajaran matematika yang dihadapi oleh guru. Selanjutnya ditentukan solusi pemecahan masalah, dan ditetapkan waktu dan tempat penyelenggaraan kegiatan. Tahap pelaksanaan dilakukan melalui metode ceramah atau sosialisasi dan tanya jawab. Tahap tindak lanjut dilaksanakan melalui pendampingan pembuatan LKPD matematika berbasis STEM. Hasilnya, kegiatan sudah berhasil terlaksana dengan baik dan lancar. Hasil pre-test dan post-test menunjukkan ada peningkatan pemahaman peserta terhadap pembelajaran matematika yang berbasis STEM, 94% peserta mengalami peningkatan pemahaman tentang STEM, dan nilai rata-rata peserta meningkat sebesar 81.52%
STEAM approach is one of the learning strategies that connect between fields of science with the aim of training critical, creative, innovative thinking skills and student problem-solving skills. The purpose of this study is to describe the implementation of STEAM-based mathematics learning at one of the junior high schools in Surakarta. This type of research is qualitative descriptive with the subjects were 16 students of class IX and one STEAM learning teacher. Data collection techniques used are interviews, observations, and documentation. The process of data analysing is through data reduction techniques, data presentation, and conclusion drawing. The results showed that the implementation of STEAM-based mathematics learning implemented a shift system where the number of student attendance was only 50% of the total number of students in the class. The learning process is using the Project Based Learning model because mathematics learning in one of the junior high schools in Surakarta is implemented into the creation of a STEAM project with group discussion methods. STEAM-based mathematics learning covers aspects of STEAM. Science is associated with everyday problems such as applying pascal’s law to elevators. Technology implemented on the use of tools and materials. Engineering is associated with the ability of students in solving problems, one of which is in assembling a project. Art includes the ability of students to create a project. Mathematics is related to calculating and measuring a project. As for the problems experienced by teachers and students during the pandemic of the new normal era, is the estimated time given to complete a project.
Character education is the main program that must be in school. This study aims to evaluate evaluatively the strategy and implementation of character education by the teacher as a facilitator in improving the competence of students' attitudes at SMP Muhammadiyah 4 Sambi, Boyolali. In this study using qualitative research methods through descriptive explanations that use interviews, documentation, and direct observation related to the teacher's efforts when doing classroom learning and strengthening character education through school programs and in their responsibilities as educators. Research at SMP Muhammadiyah 4 Sambi, Boyolali shows that teachers have an important role in educating students, especially regarding character education because the character of students is an important part of educational outcomes, because education is not only about grades and academic results, but what is more important is character. which is in students to apply their knowledge in everyday life so that students can have good quality academics and be applied in all areas of community life and become good citizens.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.