The fundamental issue is how to teach vocabulary as effectively as possible, since vocabulary became the most important factor in learning English. Vocabulary should not be learnt separately or by memorization without understanding. This aimed to explore the effectiveness of using game in Instructional material and media development (IMALD) classroom. This study adopts a qualitative methodology. Vocabulary test and observation were also done to support this research. The result of this study indicates that there is improvement on student vocabulary mastery. Student motivation and involvement during teaching learning process was also increasing. The results of the tests showed that most of students get high scores when translating English vocabulary. The implementation of games and other supporting fun activities succeeded in helping students to learn and understand new vocabulary. Overall, using games during teaching English was successful in improving students' vocabulary mastery. Implications of the study suggested that teachers should apply games in teaching vocabulary in order to provide students an effective learning.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.