Access to the internet and the advanced of technology allow people to experience in playing a game, not limited to their game console or through a PC, but also through their gadget like mobile-phones. Based on our initial study, a text-based game prototype has shown its potentiality as an alternative media to enhance youth literacy. The prototype has been developed in web-based platform that allow users to play this game through their mobile-phone. This paper describes an extend study to explore on how well the performance of text- based game prototype, when it was run online through a mobile device. For this purpose, a testing tool, named “GTmetrix” is used to review the performance of mobile device that run two different text-based game prototype platforms, which are Quest and Ink Platforms. For further comparison, this paper also included additional test scenario to see the performance of these two prototype platforms through a desktop device. These testing was conducted through different mobile network speeds (2G/3G/4G). Two different test approaches, PageSpeed and YSlow, were used to analyze the performance. Based on the results, it can be concluded that both prototype platforms are still compatible to be played through mobile devices, with Ink platform perform slightly better compare to the Quest platform in several test setting.
An important aspect of teleoperation is situational awareness through visualization. The actual operation and control of a remote machine must be supported by an interface which provides enough information through visualization from a remote location to complete a task. This can be achieved with a Mixed Reality (MR) environment. The concept is to combine information from the real world and a virtual world. An experiment was conducted to assess the differences between two platforms and to determine interface features required to maximize operator performance and satisfaction. The result indicates that both mixed reality environments tested were suitable for teleoperation where sufficient information to perform the task could be modeled in the virtual world. However, one of the environments turned out to be superior where the task required information in the video but not modeled in the virtual environment. The preferred environment provided overlays on the video that were updated live as the model was manipulated where the other environment updated video overlays on completion of the manipulation.
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