A new line-of-sight (LOS) decision algorithm applicable to simulation of electronic warfare (EW) is developed. For accurate simulation, the digital terrain elevation data (DTED) of the region to be analyzed must be reflected in the simulation, and millions of datasets are necessary in the EW environment. In order to obtain real-time results in such an environment, a technology that determines line-of-sight (LOS) quickly and accurately is very important. In this paper, a novel algorithm is introduced for determining LOS that can be applied in an EW environment with three-dimensional (3D) DTED. The proposed method shows superior performance as compared with the simplest point-to-point distance calculation method and it is also 50% faster than the conventional interpolation method. The DTED used in this paper is the data applied as level 0 for the Republic of Korea, and the decision of the LOS at approximately 1.8 million locations viewed by a reconnaissance plane flying 10 km above the ground is determined within 0.026 s.
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