In this paper, we propose a generative model which learns the relationship between language and human action in order to generate a human action sequence given a sentence describing human behavior. The proposed generative model is a generative adversarial network (GAN), which is based on the sequence to sequence (SEQ2SEQ) model. Using the proposed generative network, we can synthesize various actions for a robot or a virtual agent using a text encoder recurrent neural network (RNN) and an action decoder RNN. The proposed generative network is trained from 29,770 pairs of actions and sentence annotations extracted from MSR-Video-to-Text (MSR-VTT), a large-scale video dataset. We demonstrate that the network can generate human-like actions which can be transferred to a Baxter robot, such that the robot performs an action based on a provided sentence. Results show that the proposed generative network correctly models the relationship between language and action and can generate a diverse set of actions from the same sentence.
This reported work addresses the deployment problem of unmanned aerial vehicles (UAVs) for multiple scattered tasks. The objective is to minimise the duration of all UAVs in reaching their assigned task locations so that the overall time needed to accomplish a mission is minimised. Taking speed and energy constraints into account, it is advantageous to transport UAVs by a large-scale ground vehicle in the shortest time. However, computation of the deployment points requires too much time for an optimal operation to accomplish a task. Therefore, an approximate solution is pursued by an algorithm for efficient deployment. The feasibility of the proposed algorithm is demonstrated through simulations.
We introduce a new problem of generating an image based on a small number of key local patches without any geometric prior. In this work, key local patches are defined as informative regions of the target object or scene. This is a challenging problem since it requires generating realistic images and predicting locations of parts at the same time. We construct adversarial networks to tackle this problem. A generator network generates a fake image as well as a mask based on the encoder-decoder framework. On the other hand, a discriminator network aims to detect fake images. The network is trained with three losses to consider spatial, appearance, and adversarial information. The spatial loss determines whether the locations of predicted parts are correct. Input patches are restored in the output image without much modification due to the appearance loss. The adversarial loss ensures output images are realistic. The proposed network is trained without supervisory signals since no labels of key parts are required. Experimental results on six datasets demonstrate that the proposed algorithm performs favorably on challenging objects and scenes.
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