Solving the visual symbol grounding problem has long been a goal of artificial intelligence. The field appears to be advancing closer to this goal with recent breakthroughs in deep learning for natural language grounding in static images. In this paper, we propose to translate videos directly to sentences using a unified deep neural network with both convolutional and recurrent structure. Described video datasets are scarce, and most existing methods have been applied to toy domains with a small vocabulary of possible words. By transferring knowledge from 1.2M+ images with category labels and 100,000+ images with captions, our method is able to create sentence descriptions of open-domain videos with large vocabularies. We compare our approach with recent work using language generation metrics, subject, verb, and object prediction accuracy, and a human evaluation.
Abstract. We address the problem of Visual Question Answering (VQA), which requires joint image and language understanding to answer a question about a given photograph. Recent approaches have applied deep image captioning methods based on convolutional-recurrent networks to this problem, but have failed to model spatial inference. To remedy this, we propose a model we call the Spatial Memory Network and apply it to the VQA task. Memory networks are recurrent neural networks with an explicit attention mechanism that selects certain parts of the information stored in memory. Our Spatial Memory Network stores neuron activations from different spatial regions of the image in its memory, and uses the question to choose relevant regions for computing the answer, a process of which constitutes a single "hop" in the network. We propose a novel spatial attention architecture that aligns words with image patches in the first hop, and obtain improved results by adding a second attention hop which considers the whole question to choose visual evidence based on the results of the first hop. To better understand the inference process learned by the network, we design synthetic questions that specifically require spatial inference and visualize the attention weights. We evaluate our model on two published visual question answering datasets, DAQUAR [1] and VQA [2], and obtain improved results compared to a strong deep baseline model (iBOWIMG) which concatenates image and question features to predict the answer [3].
We address the problem of text-based activity retrieval in video. Given a sentence describing an activity, our task is to retrieve matching clips from an untrimmed video. To capture the inherent structures present in both text and video, we introduce a multilevel model that integrates vision and language features earlier and more tightly than prior work. First, we inject text features early on when generating clip proposals, to help eliminate unlikely clips and thus speed up processing and boost performance. Second, to learn a fine-grained similarity metric for retrieval, we use visual features to modulate the processing of query sentences at the word level in a recurrent neural network. A multi-task loss is also employed by adding query re-generation as an auxiliary task. Our approach significantly outperforms prior work on two challenging benchmarks: Charades-STA and ActivityNet Captions.
Events defined by the interaction of objects in a scene are often of critical importance; yet important events may have insufficient labeled examples to train a conventional deep model to generalize to future object appearance. Activity recognition models that represent object interactions explicitly have the potential to learn in a more efficient manner than those that represent scenes with global descriptors. We propose a novel inter-object graph representation for activity recognition based on a disentangled graph embedding with direct observation of edge appearance. In contrast to prior efforts, our approach uses explicit appearance for high order relations derived from objectobject interaction, formed over regions that are the union of the spatial extent of the constituent objects. We employ a novel factored embedding of the graph structure, disentangling a representation hierarchy formed over spatial dimensions from that found over temporal variation. We demonstrate the effectiveness of our model on the Charades activity recognition benchmark, as well as a new dataset of driving activities focusing on multi-object interactions with near-collision events. Our model offers significantly improved performance compared to baseline approaches without object-graph representations, or with previous graphbased models.
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