Hundreds of thousands of crowdfunding campaigns have been launched, but more than half of them have failed. To better understand the factors affecting campaign outcomes, this paper targets the content and usage patterns of project updates-communications intended to keep potential funders aware of a campaign's progress. We analyzed the content and usage patterns of a large corpus of project updates on Kickstarter, one of the largest crowdfunding platforms. Using semantic analysis techniques, we derived a taxonomy of the types of project updates created during campaigns, and found discrepancies between the design intent of a project update and the various uses in practice (e.g. social promotion). The analysis also showed that specific uses of updates had stronger associations with campaign success than the project's description. Design implications were formulated from the results to help designers better support various uses of updates in crowdfunding campaigns.
Crowd feedback systems offer designers an emerging approach for improving their designs, but there is little empirical evidence of the benefit of these systems. This paper reports the results of a study of using a crowd feedback system to iterate on visual designs. Users in an introductory visual design course created initial designs satisfying a design brief and received crowd feedback on the designs. Users revised the designs and the system was used to generate feedback again. This format enabled us to detect the changes between the initial and revised designs and how the feedback related to those changes. Further, we analyzed the value of crowd feedback by comparing it with expert evaluation and feedback generated via free-form prompts. Results showed that the crowd feedback system prompted deep and cosmetic changes and led to improved designs, the crowd recognized the design improvements, and structured workflows generated more interpretative, diverse and critical feedback than free-form prompts.
We created a spatial location identification task (SpLIT) in which workers recruited from Amazon Mechanical Turk were presented with a camera view of a location, and were asked to identify the location on a two-dimensional map. In cases where these cues were ambiguous or did not provide enough information to pinpoint the exact location, workers had to make a best guess. We tested the effects of two reward schemes. In the “ground truth” scheme, workers were rewarded if their answers were close enough to the correct locations. In the “majority vote” scheme, workers were told that they would be rewarded if their answers were similar to the majority of other workers. Results showed that the majority vote reward scheme led to consistently more accurate answers. Cluster analysis further showed that the majority vote reward scheme led to answers with higher reliability (a higher percentage of answers in the correct clusters) and precision (a smaller average distance to the cluster centers). Possible reasons for why the majority voting reward scheme was better were discussed.
The process of generating schematic maps of salient objects from a set of pictures of an indoor environment is challenging. It has been an active area of research as it is crucial to a wide range of context-and locationaware services, as well as for general scene understanding. Although many automated systems have been developed to solve the problem, most of them either require predefining labels or expensive equipment, such as RGBD sensors or lasers, to scan the environment. In this article, we introduce a prototype system to show how human computations can be utilized to generate schematic maps from a set of pictures, without making strong assumptions or demanding extra devices. The system requires humans (crowd workers from Amazon Mechanical Turks) to do simple spatial mapping tasks in various conditions, and their data are aggregated by filtering and clustering techniques that allow salient cues to be identified in the pictures and their spatial relations to be inferred and projected on a two-dimensional map. In particular, we tested and demonstrated the effectiveness of two methods that improved the quality of the generated schematic map: (1) We encouraged humans to adopt an allocentric representations of salient objects by guiding them to perform mental rotations of these objects and (2) we sensitized human perception by guided arrows superimposed on the imagery to improve the accuracy of depth and width estimation. We demonstrated the feasibility of our system by evaluating the results of schematic maps generated from indoor pictures taken from an office building. By calculating Riemannian shape distances between the generated maps to the ground truth, we found that the generated schematic maps captured the spatial relations well. Our results showed that the combination of human computations and machine clustering could lead to more-accurate schematized maps from imagery. We also discuss how our approach may have important insights on methods that leverage human computations in other areas.
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