Fingerprint identification is one of the most common biometric feature problems which is used in many applications. Although state-of-the-art algorithms are very accurate, the need for fast processing a big database of millions of fingerprints is highly demanding. In this paper, we propose to adapt the fingerprint matching algorithm based on Minutia Cylinder-Code on Graphics Processing Units to speed up the matching. Another contribution of this paper is to add a consolidation stage after matching to enhance the precision. The experimental results on a GTX-680 and K40 tesla devices with standard data-sets prove that the proposed algorithm can be comparable with the state-of-the-art approach, and is suitable for a real-time identification application.
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