This work attempted to document the implementation of problem-based learning in Pancasila and Civic education subject and its implication on the character of Islamic elementary school student. To this end, descriptive qualitative method was applied. The data were collected through observation, interviews, and documentation. This study demonstrated teachers’ efforts in planning the learning process, preparing lesson plans and tools, and preparing materials relevant to the value of nationalism. Students’ activities included memorizing the Pancasila, understanding the Pancasila values in school and home context, and internalizing the character through regular flag ceremony every Monday and singing “Indonesia Raya” anthem. By applying PBL, teachers have a broader opportunity to draw students’ attention and achieve the learning objectives more easily.
This study aimed to develop a “Beberan” game board as a practical, efficient, and innovative media to improve students’ speaking skills. It was carried out using the research and development method by applying Borg, Gall, and Sugiyono theories. Furthermore, it involved seven steps: analysis, designing product, preliminary test, experts’ judgments, product revisions, field test, and final product of media. A total of 30 students of the pre-service teacher study program of the Islamic elementary education, Al-Anwar Islamic College, were the subjects. The instruments used were observation, interview, and test. Based on the data obtained, the results showed that developing the “Beberan” game board as an innovative media improved students’ speaking skills at the beginner level. This improvement was observed in the result obtained from the pre-test and post-test scores, which increased from 67.867 to 72.133.
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