Stoma patients are vulnerable to poor psychosocial health outcomes owing to the loss of an important bodily function and the distortion of their self-image. We used a cross-sectional, descriptive, and correlational design to investigate the relationship between self-efficacy and quality of life of stoma patients in Hong Kong and to examine the association between self-efficacy and stoma patients' sociodemographic characteristics. Using a convenience sampling method, 96 patients (mean age, 64 years) were recruited from 2 acute hospitals. Significant correlations were found between the Chinese Stoma Self-efficacy Scale and the Chinese Short-Form Health Survey 36 subscale scores (from r = 0.21, P = .039, to r = 0.59, P < .001). Significant positive correlations were also found between the 2 Chinese Stoma Self-efficacy subscales and all 8 of the Chinese Short-Form Health Survey 36 subscales. The results indicated that the self-efficacy and quality of life of stoma patients were correlated. Based on this study's results, self-efficacy is an important factor to consider in the provision of care to stoma patients. Specific interventions to enhance self-efficacy also need to be evaluated for their impact on the quality of life of stoma patients.
Introduction/PurposeDiabetes is a leading cause of morbidity and mortality and is more prevalent in Blacks and Hispanics. This study aims to examine if different physical activity (PA) intensities reduced hemoglobin A1c (HbA1c) in Blacks and Hispanics with type 2 diabetes mellitus (DM2).MethodsThis pilot study used a one-sample pre- and postintervention design, including four in-person visits during a period of 3 months from January 2018 to December 2020 in Black or Hispanic populations with DM2 in the Greater Hartford, Connecticut, area. At each in-person visit HbA1c; specific, measurable, achievable, realistic, and time-bound goals; and daily PA (categorized into high-, moderate-, or low-intensity levels by a Fitbit® Charge 2) were obtained. Change scores for minutes engaged in each PA level and HbA1c values were created between visits. A linear mixed model was used to analyze these relationships over time.ResultsAmong 17 completed participants, mean age was 56 yr, 11 were Black, 6 were Hispanic, 13 were female, and 4 were male. At baseline, mean body mass index was 34.8 kg·m−2 and mean systolic/diastolic blood pressure was 135/81 mm Hg. From 70.2 mmol·mol−1 at baseline, HbA1c decreased to 66.3 after 4 wk, 66.0 after 8 wk, and 63.5 by 12 wk (9.5% reduction, P < 0.05). Average daily PA time increased over 3 months from 15.8 to 20.3 (P = 0.04) to 20.8 (P = 0.02) minutes for moderate-intensity PA (P = 0.05), and from 12.1 to 13.6 (P = 0.08) to 15.2 (P = 0.01) minutes for high-intensity PA. PA increases were significantly associated with an overall 0.58% reduction of HbA1c (P = 0.04).ConclusionGuided by carefully selected, evidenced-based behavioral change strategies, this study found that increases of ~7 min of moderate- or high-intensity daily PA were associated with ~10% decrease in HbA1c in Blacks and Hispanics with DM2. This is consistent with the current consensus statement from the American College of Sports Medicine.
PURPOSE: Two self-selected playing styles of Pokémon Go (PG) have been observed: intermittent and continuous game play. However, it is unknown how playing style impacts volume and pattern of physical activity (PA) that may be accrued during game play. METHODS: Twenty experienced PG players followed a 1.77 km loop during a 30-minute walking condition in which they were instructed to play PG as they normally would. Objective measurement tools (pedometer, accelerometer, heart rate monitor, GPS watch) were used to measure steps, Caloric expenditure, intensity, heart rate, and distance travelled. Direct observation was used to determine number and duration of any stops, which allowed for determination playing style. Specifically, continuous PG was defined as either no stops or 1 stop of ≤15 seconds, and intermittent PG was defined as ≥1 stop of >15 seconds or ≥2 stops of any duration during the 30-minute condition. RESULTS: Most (60%) PG players used the intermittent playing style, and the remainder (40%) used a continuous style. PA levels between participants utilizing continuous and intermittent PG play styles were similar, however, total steps (3394.3±255.8 vs. 2779.1±317.5), aerobic steps (3314.3±318.9 vs. 2387.5±771.8), Caloric expenditure (146.0 (130.0-201.3) vs. 110.0 (89.3-132.3 Kcals)), distance (2.4 (2.3-2.6) vs. 2.0 (1.8-2.1 km)), and moderate minutes (29.7 (27.5-29.8) vs. 25.8 (23.1-27.1)) were significantly greater, while sedentary minutes (0.2 (0.0-1.0) vs. 2.7 (1.7-4.3)) and number of stops (0 (0-0.8) vs. 4.5 (2.3-7.0)) were less, for continuous compared to intermittent PG playing styles. CONCLUSION: Continuous and intermittent game play both appear to be common approaches to playing PG.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.