The purpose of this article is to critically deconstruct the term engagement as it applies to peoples' experiences with technology. Through an extensive, critical multidisciplinary literature review and exploratory study of users of Web searching, online shopping, Webcasting, and gaming applications, we conceptually and operationally defined engagement. Building on past research, we conducted semistructured interviews with the users of four applications to explore their perception of being engaged with the technology. Results indicate that engagement is a process comprised of four distinct stages: point of engagement, period of sustained engagement, disengagement, and reengagement. Furthermore, the process is characterized by attributes of engagement that pertain to the user, the system, and user-system interaction. We also found evidence of the factors that contribute to nonengagement. Emerging from this research is a definition of engagement a term not defined consistently in past work as a quality of user experience characterized by attributes of challenge, positive affect, endurability, aesthetic and sensory appeal, attention, feedback, variety/novelty, interactivity, and perceived user control. This exploratory work provides the foundation for future work to test the conceptual model in various application areas, and to develop methods to measure engaging user experiences.
Purpose -The purpose of this paper is to understand the needs of humanists with respect to information and communication technology (ICT) in order to prescribe the design of an e-humanist's workbench. Design/methodology/approach -A web-based survey comprising over 60 questions gathered the following data from 169 humanists: profile of the humanist, use of ICT in teaching, e-texts, text analysis tools, access to and use of primary and secondary sources, and use of collaboration and communication tools. Findings -Humanists conduct varied forms of research and use multiple techniques. They rely on the availability of inexpensive, quality-controlled e-texts for their research. The existence of primary sources in digital form influences the type of research conducted. They are unaware of existing tools for conducting text analyses, but expressed a need for better tools. Search engines have replaced the library catalogue as the key access tool for sources. Research continues to be solitary with little collaboration among scholars.Research limitations/implications -The results are based on a self-selected sample of humanists who responded to a web-based survey. Future research needs to examine the work of the scholar at a more detailed level, preferably through observation and/or interviewing. Practical implications -The findings support a five-part framework that could serve as the basis for the design of an e-humanist's workbench. Originality/value -The paper examines the needs of the humanist, founded on an integration of information science research and humanities computing for a more comprehensive understanding of the humanist at work.
Participatory, arts-based methods generate rich data with which researchers can explore information behavior in context, and may be particularly apt when engaging with youth or participants with low literacy levels. Information world mapping (IWM) is an innovative and interactive drawing-based interview technique for data elicitation. Initially developed for use in a study of young parents' health information practices, IWM guides participants in depicting their personal social information worlds, including items, places, and relationships. Maps are then used to facilitate critical incident elicitation from participants' stories about, and interpretations of, their information practices. Within the young parent study, three styles of map were commonly seen: the directional map, the mind map, and the symbolic map. Use of IWM requires time and ethical care, but the method enables researchers to center participants' own perspectives on information practices, triangulate data obtained via more traditional methods, and enrich understanding of social information worlds.
Low real-world engagement with digital mental health therapy programs and apps is a perennial concern that is only now receiving due research attention. The study by Chien et al 1 is a welcome addition to the literature given its focus on understanding the association between patient engagement, an internet-based cognitive behavioral therapy intervention for depression and anxiety, and clinical outcomes. Using a probabilistic latent variable model to infer distinct subtypes of patients based on their interaction with the internet-based cognitive behavioral therapy program, the authors identify 5 clusters of patients: low engagers, late engagers, high engagers with rapid disengagement, high engagers with moderate decrease, and highest engagers. Overall, the results are consistent with the literature on digital health engagement: highest engagers represented just 10.6% of the sample. But low engagement measurements with digital health tools do not tell the full story. The study
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.