Gamification is a process whereby game design and game mechanics are applied in non-game contexts to influence behaviour. This research study explores the effects of gamification on young piano students’ practice of technical elements such as scales, chords and arpeggios in the context of independent practice between private lessons. A control and a treatment group of ten piano students each were formed across two different private piano studios. A game-like environment was introduced for the treatment group, in which the players experienced game elements such as avatars and rewards, including points, badges and level achievements. Gamification was found to have a positive effect on the number of technical elements students mastered and a modest effect on their attitude towards practicing technical elements. The educational implications for these findings are discussed.
This article considers a mobile application known as SoundCloud in light of its potential for use in music education contexts. In relation to four affordances of effective mobile learning tools, and situated learning theory, the benefits of making learning mobile, contextual, and visible are explored. A survey of 19 music students provides a window into their experience of mobile learning within the context of a high school music course. The purpose of this pilot study is to consider whether a specific application of mobile learning, i.e. SoundCloud, is appropriate for use in high school music education.
This article considers a mobile application known as SoundCloud in light of its potential for use in music education contexts. In relation to four affordances of effective mobile learning tools, and situated learning theory, the benefits of making learning mobile, contextual, and visible are explored. A survey of 19 music students provides a window into their experience of mobile learning within the context of a high school music course. The purpose of this pilot study is to consider whether a specific application of mobile learning, i.e. SoundCloud, is appropriate for use in high school music education.
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