An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after-school programs, and in online spaces. Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.
While increasing attention has been given to the role of the Internet and transnational cultural flows (Appadurai 1996), only recently have we turned our thoughts to how often ubiquitous new communication technologies are utilized within transnational social fields (Mahler 2001;Richman 2005). In an article that traces the rise in global phonecard usage, Steven Vertovec (2004) highlights the significant role that mundane objects like phonecards have played over the last decade, particularly in the lives of non-elite transnational migrants. While noting that the use of phonecards has started to decline in North America, he suggests that 'a broadening of the global telephone network -especially driven by wireless technologies surrounding both telephone and Internet services -is continuing apace' in developing countries where telecommunications infrastructure has traditionally remained uneven (Vertovec 2004: 223). Jamaica is one such country.
Finally, we would like to thank the many individuals, families, organizations, and online communities that welcomed us into their midst and educated us about their lives with new media. Although we cannot name all the individuals who participated in our study, we would like to express our gratitude to those whom we can name who facilitated our access to various sites and who acted as key "local" experts: Vicki O'Day for introducing Heather to Silicon Valley families; Tim Park, Carlo Pichay, and zalas for being Mizuko's senpai in the anime fandom; Enki, Wurlpin, and all of KirinTheDestroyers for taking Rachel under their wing; Tom Anderson, who helped danah get access to MySpace; the people of YouTubia who spoke with Patricia and shared their videos; and all of the youth media, middle-school, and high-school educators who opened their doors to us.
This special issue on ‘Return to Cyberia’ is an attempt to evaluate the contemporary moment of new cultural and social forms influenced by rapidly evolving technologies in their first critical decade. It contains five case studies that highlight the range of transnational experiences ‐ from temporary migrants and refugees to the second generation. The contributors address how and why transnational populations use particular communication technologies and the ways in which these practices are influenced by factors such as generation, history of settlement and dispersal, cultural values, class and access. In addition to addressing a wide variety of study populations, the case studies highlight the variety of available ICTs including email and the Internet, teleconferencing, telephones and mobile phones. Collectively, the articles address issues such as geographic identity and connectivity, different use patterns based on gender and generation, authenticity and representation on the Internet, methodology and the intricacies of interpersonal dynamics across transnational social fields.
Digital data is an increasing and continual presence across the sites, activities and relationships of everyday life. In this article we explore what data presence means for the ways that the everyday is organised, sensed, and anticipated. While digital data studies have demonstrated how data is deeply entangled with the way in which everyday life is lived out and valued, at the same time our relationships with data are riddled with anxieties or small niggles or tricky trade-offs and their use is often chaotic and muddled, part of the inevitable uncertainty about what will happen next. If the presence of data is part of the environments we inhabit, this raises the question of how and why data is valuable to us and what forms of hope and trust enable this value to further develop.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.