In this paper, the aim is to provide a basis for research in the area of digital storytelling (DST) in educational context in Turkey through an overview of the current situation. Accessed through a descriptive survey method, 12 theses and 15 articles were examined with content analysis in this paper. As a result of this analysis, it is likely to say that DST in educational context in Turkey mostly focuses on the digital aspect rather than the storytelling component and sharing life experiences is not in the core of most work. The collaborative workshop-based nature of the practice is mostly not considered necessary as long as a digital story is produced. In this respect, there is a tool-based approach besides the confusion between DST and multimedia practices. Although it is mentioned that DST might have a role as a tool for reflection and self-expression, none of the studies examined, mentions about sharing experiences. Another major finding is that there is limited understanding about the workshop-based nature of digital storytelling as well as the facilitation process by facilitators who had participated in a DST workshop themselves, experienced the process and developed a first-hand understanding about the process. These findings point to an approach problem regarding the use of DST in educational context in Turkey. This problem concerning the approach seems to be spreading not necessarily being limited to a single case where an interdisciplinary perspective and literature is missing. In this respect, this study aims to widen the understanding about the collaborative and co-creative nature of workshop-based digital storytelling practices.
This study examines the design process of a blended learning environment using a learning management system to transform Basic English courses into the web-based distance learning format in the School of Foreign Languages at a large scale research university in Turkey. The research design was based on design-based research and the ASSURE, which is an instructional design model. A design plan was created based on the needs indicated by the analysis, and the necessary materials were developed and transferred to the learning management system. A usability test of the environment was conducted for increasing efficiency of environment, facilitating learning, increasing productivity and making the environment more user-friendly. As a result, an environment was designed where instructors can create the desired multimedia materials (videos, exercises, quizzes). Students can access these materials, discuss with each other and instructor (chat, discussion) and assess their learning outcomes (weekly homework, quizzes, games).
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.