In the context of robotics and automation, learning from demonstration (LfD) is the paradigm in which robots acquire new skills by learning to imitate an expert. The choice of LfD over other robot learning methods is compelling when ideal behavior can be neither easily scripted (as is done in traditional robot programming) nor easily defined as an optimization problem, but can be demonstrated. While there have been multiple surveys of this field in the past, there is a need for a new one given the considerable growth in the number of publications in recent years. This review aims to provide an overview of the collection of machine-learning methods used to enable a robot to learn from and imitate a teacher. We focus on recent advancements in the field and present an updated taxonomy and characterization of existing methods. We also discuss mature and emerging application areas for LfD and highlight the significant challenges that remain to be overcome both in theory and in practice.
Large teams of heterogeneous agents have the potential to solve complex multi-task problems that are intractable for a single agent working independently. However, solving complex multi-task problems requires leveraging the relative strengths of the different kinds of agents in the team. We present Stochastic TRAit-based Task Assignment (STRATA), a unified framework that models large teams of heterogeneous agents and performs effective task assignments. Specifically, given information on which traits (capabilities) are required for various tasks, STRATA computes the assignments of agents to tasks such that the trait requirements are achieved. Inspired by prior work in robot swarms and biodiversity, we categorize agents into different species (groups) based on their traits. We model each trait as a continuous variable and differentiate between traits that can and cannot be aggregated from different agents. STRATA is capable of reasoning about both species-level and agentlevel variability in traits. Further, we define measures of diversity for any given team based on the team's continuous-space trait model. We illustrate the necessity and effectiveness of STRATA using detailed experiments based in simulation and in a capture-the-flag game environment.
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