Almost all current matchmaking systems for team competition games based on player skill ratings contain algorithms designed to create teams consisting of players at similar skill levels. However, these systems overlook the important factor of playing style. In this paper, we analyze how playing style affects enjoyment in team competition games, using a mix of Sternberg's thinking style theory and individual histories in the form of statistics from previous matches to categorize League of Legend (LoL) players. Data for approximately 64 000 matches involving 185 000 players were taken from the LoLBase website. Match enjoyment was considered low when games lasted for 26 min or less (the earliest possible surrender time). Results from statistical analyses indicate that players with certain playing styles were more likely to enhance both game enjoyment and team strength. We also used a neural network model to test the usefulness of playing style information in predicting match quality. It is our hope that these results will support the establishment of more efficient matchmaking systems.Index Terms-Matchmaking, player data mining, player modeling, player satisfaction, thinking style.
1943-068X
This paper considers the leader‐following synchronization problem of nonlinear multi‐agent systems with unmeasurable states in the presence of input saturation. Each follower is governed by a class of strict‐feedback systems with unknown nonlinearities and the information of the leader can be accessed by only a small fraction of followers. An auxiliary system is introduced and its states are used to design the cooperative controllers for counteracting the effect of input saturation. By using fuzzy logic systems to approximate the unknown nonlinearities, local adaptive fuzzy observers are designed to estimate the unmeasurable states. Dynamic surface control (DSC) is employed to design distributed adaptive fuzzy output feedback controllers. The developed controllers guarantee that the outputs of all followers synchronize to that of the leader under directed communication graphs. Based on Lyapunov stability theory, it is proved that all signals in the closed‐loop systems are semiglobally uniformly ultimately bounded (SGUUB), and the tracking error converges to a small neighborhood of the origin. An example is provided to show the effectiveness of the proposed control approach.
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