Multi-person pose estimation in the wild is challenging. Although state-of-the-art human detectors have demonstrated good performance, small errors in localization and recognition are inevitable. These errors can cause failures for a single-person pose estimator (SPPE), especially for methods that solely depend on human detection results. In this paper, we propose a novel regional multi-person pose estimation (RMPE) framework to facilitate pose estimation in the presence of inaccurate human bounding boxes. Our framework consists of three components: Symmetric Spatial Transformer Network (SSTN), Parametric Pose Non-Maximum-Suppression (NMS), and Pose-Guided Proposals Generator (PGPG). Our method is able to handle inaccurate bounding boxes and redundant detections, allowing it to achieve 76.7 mAP on the MPII (multi person) dataset [3]. Our model and source codes are made publicly available. † .
Human-Object Interaction (HOI) Detection is an important problem to understand how humans interact with objects. In this paper, we explore Interactiveness Knowledge which indicates whether human and object interact with each other or not. We found that interactiveness knowledge can be learned across HOI datasets, regardless of HOI category settings. Our core idea is to exploit an Interactiveness Network to learn the general interactiveness knowledge from multiple HOI datasets and perform Non-Interaction Suppression before HOI classification in inference. On account of the generalization of interactiveness, interactiveness network is a transferable knowledge learner and can be cooperated with any HOI detection models to achieve desirable results. We extensively evaluate the proposed method on HICO-DET and V-COCO datasets. Our framework outperforms state-of-the-art HOI detection results by a great margin, verifying its efficacy and flexibility. Code is available at https://github.com/DirtyHarryLYL/ Transferable-Interactiveness-Network.
Multi-person pose estimation is fundamental to many computer vision tasks and has made significant progress in recent years. However, few previous methods explored the problem of pose estimation in crowded scenes while it remains challenging and inevitable in many scenarios. Moreover, current benchmarks cannot provide an appropriate evaluation for such cases. In this paper, we propose a novel and efficient method to tackle the problem of pose estimation in the crowd and a new dataset to better evaluate algorithms. Our model consists of two key components: joint-candidate single person pose estimation (SPPE) and global maximum joints association. With multipeak prediction for each joint and global association using graph model, our method is robust to inevitable interference in crowded scenes and very efficient in inference. The proposed method surpasses the state-of-the-art methods on CrowdPose dataset by 5.2 mAP and results on MSCOCO dataset demonstrate the generalization ability of our method. Source code and dataset will be made publicly available.
In this paper, we are interested in pose estimation of animals. Animals usually exhibit a wide range of variations on poses and there is no available animal pose dataset for training and testing. To address this problem, we build an animal pose dataset to facilitate training and evaluation. Considering the heavy labor needed to label dataset and it is impossible to label data for all concerned animal species, we, therefore, proposed a novel cross-domain adaptation method to transform the animal pose knowledge from labeled animal classes to unlabeled animal classes. We use the modest animal pose dataset to adapt learned knowledge to multiple animals species. Moreover, humans also share skeleton similarities with some animals (especially four-footed mammals). Therefore, the easily available human pose dataset, which is of a much larger scale than our labeled animal dataset, provides important prior knowledge to boost up the performance on animal pose estimation. Experiments show that our proposed method leverages these pieces of prior knowledge well and achieves convincing results on animal pose estimation. The built dataset and other resources have been publicly released on www.jinkuncao.com/animalpose.
Instance segmentation requires a large number of training samples to achieve satisfactory performance and benefits from proper data augmentation. To enlarge the training set and increase the diversity, previous methods have investigated using data annotation from other domain (e.g. bbox, point) in a weakly supervised mechanism. In this paper, we present a simple, efficient and effective method to augment the training set using the existing instance mask annotations. Exploiting the pixel redundancy of the background, we are able to improve the performance of Mask R-CNN for 1.7 mAP on COCO dataset and 3.3 mAP on Pascal VOC dataset by simply introducing random jittering to objects. Furthermore, we propose a location probability map based approach to explore the feasible locations that objects can be placed based on local appearance similarity. With the guidance of such map, we boost the performance of R101-Mask R-CNN on instance segmentation from 35.7 mAP to 37.9 mAP without modifying the backbone or network structure. Our method is simple to implement and does not increase the computational complexity. It can be integrated into the training pipeline of any instance segmentation model without affecting the training and inference efficiency. Our code and models have been released at https://github.com/GothicAi/InstaBoost.
In human-object interactions (HOI) recognition, conventional methods consider the human body as a whole and pay a uniform attention to the entire body region. They ignore the fact that normally, human interacts with an object by using some parts of the body. In this paper, we argue that different body parts should be paid with different attention in HOI recognition, and the correlations between different body parts should be further considered. This is because our body parts always work collaboratively. We propose a new pairwise body-part attention model which can learn to focus on crucial parts, and their correlations for HOI recognition. A novel attention based feature selection method and a feature representation scheme that can capture pairwise correlations between body parts are introduced in the model. Our proposed approach achieved 10% relative improvement (36.1 mAP→ 39.9 mAP) over the state-of-the-art results in HOI recognition on the HICO dataset. We will make our model and source codes publicly available.
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