Tutte embedding is one of the most common building blocks in geometry processing algorithms due to its simplicity and provable guarantees. Although provably correct in infinite precision arithmetic, it fails in challenging cases when implemented using floating point arithmetic, largely due to the induced exponential area changes. We propose Progressive Embedding, with similar theoretical guarantees to Tutte embedding, but more resilient to the rounding error of floating point arithmetic. Inspired by progressive meshes, we collapse edges on an invalid embedding to a valid, simplified mesh, then insert points back while maintaining validity. We demonstrate the robustness of our method by computing embeddings for a large collection of disk topology meshes. By combining our robust embedding with a variant of the matchmaker algorithm, we propose a general algorithm for the problem of mapping multiply connected domains with arbitrary hard constraints to the plane, with applications in texture mapping and remeshing. CCS Concepts: • Computing methodologies → Shape modeling.
Fig. 1. Overview of our method's stages: a) Cutgraph on a surface, consisting of handle loops, connectors, and one additional path. b) Conformal parametrization which maps the cutgraph's branches to axis-aligned straight segments in the parametric domain. This map is only rotationally seamless. c) This map modified to be fully seamless by map padding; notice that this map, though locally highly distorted, is actually seamless across the red cutgraph. d) The final map optimized for low isometric distortion, starting from the valid map in (c). Zoom-ins that more clearly expose the effect of padding are shown in Figure 2.Seamless global parametrization of surfaces is a key operation in geometry processing, e.g. for high-quality quad mesh generation. A common approach is to prescribe the parametric domain structure, in particular the locations of parametrization singularities (cones), and solve a non-convex optimization problem minimizing a distortion measure, with local injectivity imposed through either constraints or barrier terms. In both cases, an initial valid parametrization is essential to serve as feasible starting point for obtaining an optimized solution. While convexified versions of the constraints eliminate this initialization requirement, they narrow the range of solutions, causing some problem instances that actually do have a solution to become infeasible.We demonstrate that for arbitrary given sets of topologically admissible parametric cones with prescribed curvature, a global seamless parametrization always exists (with the exception of one well-known case). Importantly, our proof is constructive and directly leads to a general algorithm for computing such parametrizations. Most distinctively, this algorithm is bootstrapped with a convex optimization problem (solving for a conformal map), in tandem with a simple linear equation system (determining a seamless modification of this map). This initial map can then serve as valid starting point and be optimized with respect to application specific distortion measures using existing injectivity preserving methods.
We propose an octree‐based algorithm to tessellate the interior of a closed surface with hexahedral cells. The generated hexahedral mesh (1) explicitly preserves sharp features of the original input, (2) has a maximal, user‐controlled distance deviation from the input surface, (3) is composed of elements with only positive scaled jacobians (measured by the eight corners of a hex [SEK*07]), and (4) does not have self‐intersections. We attempt to achieve these goals by proposing a novel pipeline to create an initial pure hexahedral mesh from an octree structure, taking advantage of recent developments in the generation of locally injective 3D parametrizations to warp the octree boundary to conform to the input surface. Sharp features in the input are bijectively mapped to poly‐lines in the output and preserved by the deformation, which takes advantage of a scaffold mesh to prevent local and global intersections. The robustness of our technique is experimentally validated by batch processing a large collection of organic and CAD models, without any manual cleanup or parameter tuning. All results including mesh data and statistics in the paper are provided in the additional material. The open‐source implementation will be made available online to foster further research in this direction.
We describe an efficient algorithm to compute a discrete metric with prescribed Gaussian curvature at all interior vertices and prescribed geodesic curvature along the boundary of a mesh. The metric is (discretely) conformally equivalent to the input metric. Its construction is based on theory developed in [Gu et al. 2018b] and [Springborn 2020], relying on results on hyperbolic ideal Delaunay triangulations. Generality is achieved by considering the surface's intrinsic triangulation as a degree of freedom, and particular attention is paid to the proper treatment of surface boundaries. While via a double cover approach the case with boundary can be reduced to the case without boundary quite naturally, the implied symmetry of the setting causes additional challenges related to stable Delaunay-critical configurations that we address explicitly. We furthermore explore the numerical limits of the approach and derive continuous maps from the discrete metrics.
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