The development of learning media based on virtual reality aims to determine the feasibility of this media in learning. This media is validated by two experts, namely material experts and media experts. During the validation of the media material expert, he received an assessment percentage of 79.8% and in his testing the media expert validation received a percentage of 96.8%, which means that the test is very valid. The sample trial was 9 people, got a percentage score of 74.6% (very feasible), while during the implementation trial there were about 19 people who got a percentage score of 79.2 (very feasible). From these trials it can be concluded that virtual reality learning media is very feasible and can be implemented into the real learning process.Keywords: Human Anatomy and Physiology, learning media, VR
Tujuan penelitian ini adalah untuk menganalisa efektifitas penerapan media pembelajaran berbasis smartphone pada peningkatan hasil belajar biologi. Metode penelitian yang digunakan adalah menggunakan metode penelitian tindakan kelas dan analisa data deskriptif kuantitatif. Penelitian tindakan kelas ini dilaksanakan dalam 2 siklus. Pembelajaran dalam penelitian ini dikatakan berhasil apabila hasil belajar siswa pada siklus I dan siklus II mencapai 70% dari ketuntasan klasikal sebesar 70. Berdasarkan hasil observasi dan tes hasil belajar diperoleh bahwa penerapan media pembelajaran berbasis smartphone pada pembelajaran Biologi efektif meningkatkan hasil belajar siswa yaitu peningkatan hasil belajar pada subjek A sebesar 22,22 % dan subyek B sebesar 5,55%.
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