Multi-access edge computing (MEC) has recently been proposed to aid mobile end devices in providing compute-and data-intensive services with low latency. Growing service demands by the end devices may overwhelm MEC installations, while cost constraints limit the increases of the installed MEC computing and data storage capacities. At the same time, the ever increasing computation capabilities and storage capacities of mobile end devices are valuable resources that can be utilized to enhance the MEC. This article comprehensively surveys the topic area of device-enhanced MEC, i.e., mechanisms that jointly utilize the resources of the community of end devices and the installed MEC to provide services to end devices. We classify the device-enhanced MEC mechanisms into mechanisms for computation offloading and mechanisms for caching. We further subclassify the offloading and caching mechanisms according to the targeted performance goals, which include throughput maximization, latency minimization, energy conservation, utility maximization, and enhanced security. We identify the main limitations of the existing device-enhanced MEC mechanisms and outline future research directions. INDEX TERMS Caching, computation offloading, device-to-device (D2D) communication, mobile edge computing (MEC). I. INTRODUCTION A. MOTIVATION
Flow routing can achieve fine-grained network performance optimizations by routing distinct packet traffic flows over different network paths. While the centralized control of Software-Defined Networking (SDN) provides a control framework for implementing centralized network optimizations, e.g., optimized flow routing, the implementation of flow routing that is adaptive to varying traffic loads requires complex models. The goal of this study is to pursue a model-free approach that is based on reinforcement learning. We design and evaluate QR-SDN, a classical tabular reinforcement learning approach that directly represents the routing paths of individual flows in its state-action space. Due to the direct representation of flow routes in the QR-SDN state-action space, QR-SDN is the first reinforcement learning SDN routing approach to enable multiple routing paths between a given source (ingress) switch-destination (egress) switch pair while preserving the flow integrity. That is, in QR-SDN, packets of a given flow take the same routing path, while different flows with the same source-destination switch pair may take different routes (in contrast, the recent DRL-TE approach splits a given flow on a per-packet basis incurring high complexity and out-of-order packets). We implemented QR-SDN in a Software-Defined Network (SDN) emulation testbed. Our evaluations demonstrate that the flow-preserving multi-path routing of QR-SDN achieves substantially lower flow latencies than prior routing approaches that determine only a single source-destination route. A limitation of QR-SDN is that the state-action space grows exponentially with the number of network nodes. Addressing the scalability of direct flow routing, e.g., through routing only high-rate flows, is an important direction for future research. The QR-SDN code is made publicly available to support this future research.
Immersive media services, such as augmented reality and virtual reality (AR/VR), a 360degree video, and free-viewpoint video (FVV), are popular today. They require massive data storage, ultrahigh computing power, and ultralow latency. It is hard to fulfill these requirements simultaneously in a conventional communication system using a cloud/centralized radio access network (C-RAN). Specifically, due to centralized processing in such a system, the end-to-end latency, as well as the burden on the fronthaul network, are expected to be high. Fog computing-based radio access networks (F-RAN), in contrast, have been widely considered as an enabler for immersive media. Our contribution in this paper is threefold: First, we propose various service scenarios reflecting the characteristics of immersive media. Second, we identify the technologies that are required to support the proposed service scenarios under F-RAN and discuss how they can support the proposed scenarios efficiently. Third, we discuss possible research opportunities.a A list of acronyms can be found in the Appendix.INDEX TERMS Fog computing, radio access networks, immersive media, free-viewpoint video, 360-degree video, virtual reality, augmented reality.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.