Human-computer interaction continuously evolves towards a genuinely immersive experience, submerging users in a three-dimensional (3D) virtual world. A realistic, immersive experience necessitates a highly reliable and agile wireless connection to support immense data transmission. Yet, there are abundant but underutilized memory resources available at the devices which can be harnessed as supplementary assets to reduce the excessive burden on the wireless medium. What is more, the use of Coded Caching (CC) techniques enables the cumulative cache memory of users in the network to be used as an additional communication resource. To this end, a location-dependent multi-antenna CC-based content delivery scheme tailored specifically for wireless extended reality applications is proposed in this paper. First, a novel memory allocation process is developed, enabling an appropriate trade-off between local and global caching gains. In this regard, the local caching gain is maximized when the memory is mostly dedicated to locations with poor connectivity conditions (absolute fairness). In contrast, the global caching gain is maximized when the memory is uniformly allocated among all the locations. As a result of the memory allocation process, unequal fractions of location-dependent multimedia content are cached by each user. Given the asymmetric cache placement, a novel algorithm is proposed to create suitable codewords for each user during the subsequent delivery phase, which simultaneously achieves a global and local caching gain. The proposed delivery scheme also combines global caching and spatial multiplexing gains using a weighted max-min multicast beamformer design with multi-rate modulation. Numerical experiments and mathematical analysis demonstrate significant performance gains, in terms of the 95-percentile expected delivery time, compared to unicast and multicast scenarios where either the local or global caching gain is maximized.
Multi-antenna coded caching combines a global caching gain, proportional to the total cache size in the network, with an additional spatial multiplexing gain that stems from multiple transmitting antennas. However, classic centralized coded caching schemes are not suitable for dynamic networks as they require prior knowledge of the number of users to indicate what data should be cached at each user during the placement phase. On the other hand, fully decentralized schemes provide comparable gains to their centralized counterparts only when the number of users is very large. In this paper, we propose a novel multi-antenna coded caching scheme for dynamic networks, where instead of defining individual cache contents, we associate users with a limited set of predefined caching profiles. Then, during the delivery phase, we aim at achieving a combined caching and spatial multiplexing gain, comparable to a large extent with the ideal case of fully centralized schemes. The resulting scheme imposes small subpacketization and beamforming overheads, is robust under dynamic network conditions, and incurs small finite-SNR performance loss compared with centralized schemes.
Immersive viewing, as the next-generation interface for human-computer interaction, is emerging as a wireless application. A genuinely wireless immersive experience necessitates immense data delivery with ultra-low latency, raising stringent requirements for future wireless networks. In this regard, efficient usage of in-device storage and computation capabilities is a potential candidate for addressing these requirements. In addition, recent advancement in multi-antenna transmission has significantly enhanced wireless communication. Hence, this paper proposes a novel location-based multi-antenna coded cache placement and delivery scheme. We first formulate a linear programming cache allocation problem to provide a uniform quality of experience in different network locations; then, cache-placement is done for each location independently. Subsequently, based on the users' spatial realizations, a transmission vector is created considering diverse available memory at each user. Moreover, a weightedmax-min optimization is used for the beamformers to support different transmission rates. Finally, numerical results are used to show the performance of the proposed scheme.
Device-to-device aided multicast beamforming design for multi-antenna coded caching is explored to improve the per-user rate and mitigate the beamformer complexity. Novel beamforming and resource allocation schemes are proposed where the local cache content exchange among nearby users is exploited. The transmission is split into two phases: local D2D content exchange and downlink transmission. In the D2D phase, subsets of users are selected to share content with the adjacent users directly. The downlink phase utilizes multicast beamforming by the base station to simultaneously serve all users to fulfill the remaining content requests. A low complexity D2D-multicast mode selection algorithm is proposed with comparable performance to the optimal exhaustive search. Furthermore, D2D transmission scenarios and conditions useful for minimizing the overall delivery time are identified. Finally, we show that introducing the new device-to-device phase to the existing works significantly reduces the beamformers' complexity in the downlink phase. The results further highlight that by exploiting the direct D2D exchange of file fragments, the common multicast rate for delivering the remaining file fragments in the downlink phase is increased. As a result, overall content delivery performance is greatly enhanced, especially in the finite signal-to-noise (SNR) regime.
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