CRSV MULTIOP SC SCL SM SNS WARP Figure 1: Example of retargeting the butterfly image shown in Figure 2 to half its size. In this study we evaluate 8 different image retargeting methods, asking users to compare their results and examine what qualities in retargeted images mattered to them. We also correlate the users' preferences with automatic image similarity measures. Our findings provide insights on the retargeting problem, and present a clear benchmark for future research in the field. AbstractThe numerous works on media retargeting call for a methodological approach for evaluating retargeting results. We present the first comprehensive perceptual study and analysis of image retargeting. First, we create a benchmark of images and conduct a large scale user study to compare a representative number of state-of-the-art retargeting methods. Second, we present analysis of the users' responses, where we find that humans in general agree on the evaluation of the results and show that some retargeting methods are consistently more favorable than others. Third, we examine whether computational image distance metrics can predict human retargeting perception. We show that current measures used in this context are not necessarily consistent with human rankings, and demonstrate that better results can be achieved using image features that were not previously considered for this task. We also reveal specific qualities in retargeted media that are more important for viewers. The importance of our work lies in promoting better measures to assess and guide retargeting algorithms in the future. The full benchmark we collected, including all images, retargeted results, and the collected user data, are available to the research community for further investigation at
Figure 1: Example results of our automatic changes in skin appearance predicted by our method. Changes are due both to mechanical deformations and to involuntary dilation or constriction of blood vessels caused by emotions; all affect the skin's hemoglobin distribution. Our real-time model allows simulation of both, based on in vivo measurements of real subjects, and runs in real-time (this scene with five heads runs at 53 frames per second). Our method is easily adopted into existing animation pipelines. From left to right, we show a sad smile, anger, the neutral pose, fear and disgust. The different hemoglobin maps produced by our model are shown in Figure 2. AbstractFacial appearance depends on both the physical and physiological state of the skin. As people move, talk, undergo stress, and change expression, skin appearance is in constant flux. One of the key indicators of these changes is the color of skin. Skin color is determined by scattering and absorption of light within the skin layers, caused mostly by concentrations of two chromophores, melanin and hemoglobin. In this paper we present a real-time dynamic appearance model of skin built from in vivo measurements of melanin and hemoglobin concentrations. We demonstrate an efficient implementation of our method, and show that it adds negligible overhead to existing animation and rendering pipelines. Additionally, we develop a realistic, intuitive, and automatic control for skin color, which we term a skin appearance rig. This rig can easily be coupled with a traditional geometric facial animation rig. We demonstrate our method by augmenting digital facial performance with realistic appearance changes.
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