In this paper, Nash equilibrium seeking among a network of players is considered. Different from many existing works on Nash equilibrium seeking in non-cooperative games, the players considered in this paper cannot directly observe the actions of the players who are not their neighbors. Instead, the players are supposed to be capable of communicating with each other via an undirected and connected communication graph. By a synthesis of a leader-following consensus protocol and the gradient play, a distributed Nash equilibrium seeking strategy is proposed for the non-cooperative games. Analytical analysis on the convergence of the players' actions to the Nash equilibrium is conducted via Lyapunov stability analysis. For games with non-quadratic payoffs, where multiple isolated Nash equilibria may coexist in the game, a local convergence result is derived under certain conditions. Then, a stronger condition is provided to derive a non-local convergence result for the non-quadratic games. For quadratic games, it is shown that the proposed seeking strategy enables the players' actions to converge to the Nash equilibrium globally under the given conditions. Numerical examples are provided to verify the effectiveness of the proposed seeking strategy.
In this paper, an aggregate game is adopted for the modeling and analysis of energy consumption control in smart grid. Since the electricity users' cost functions depend on the aggregate energy consumption, which is unknown to the end users, an average consensus protocol is employed to estimate it. By neighboring communication among the users about their estimations on the aggregate energy consumption, Nash seeking strategies are developed. Convergence properties are explored for the proposed Nash seeking strategies. For energy consumption game that may have multiple isolated Nash equilibria, a local convergence result is derived. The convergence is established by utilizing singular perturbation analysis and Lyapunov stability analysis. Energy consumption control for a network of heating, ventilation, and air conditioning systems is investigated. Based on the uniqueness of the Nash equilibrium, it is shown that the players' actions converge to a neighborhood of the unique Nash equilibrium nonlocally. More specially, if the unique Nash equilibrium is an inner Nash equilibrium, an exponential convergence result is obtained. Energy consumption game with stubborn players is studied. In this case, the actions of the rational players can be driven to a neighborhood of their best response strategies by using the proposed method. Numerical examples are presented to verify the effectiveness of the proposed methods.
This brief proposes a pricing-based energy control strategy to remove the peak load for smart grid. According to the price, energy consumers control their energy consumption to make a tradeoff between the electricity cost and the load curtailment cost. The consumers are interactive with each other because of pricing based on the total load. We formulate the interactions among the consumers into a noncooperative game and give a sufficient condition to ensure a unique equilibrium in the game. We develop a distributed energy control algorithm and provide a sufficient convergence condition of the algorithm. The energy control algorithm starts at the beginning of each time slot, e.g., 15 min. Finally, the energy control strategy is applied to control the energy consumption of the consumers with heating ventilation air conditioning systems. The numerical results show that the energy control strategy is effective in removing the peak load and matching supply with demand, and the energy control algorithm can converge to the equilibrium.
Abstract-Modeling and compensation for friction effects has been a topic of considerable mainstream interest in motion control research. This interest is spawned from the fact that modeling nonlinear friction effects is a theoretically challenging problem, and compensating for the effects of friction in a controller has practical ramifications. If the friction effects in the system can be accurately modeled, there is an improved potential to design controllers that can cancel the effects; whereas, excessive steady-state tracking errors, oscillations, and limit cycles can result from controllers that do not accurately compensate for friction. A tracking controller is developed in this paper for a general Euler-Lagrange system that contains a new continuously differentiable friction model with uncertain nonlinear parameterizable terms. To achieve the semi-global asymptotic tracking result, a recently developed integral feedback compensation strategy is used to identify the friction effects online, assuming exact model knowledge of the remaining dynamics. A Lyapunov-based stability analysis is provided to conclude the tracking and friction identification results. Experimental results illustrate the tracking and friction identification performance of the developed controller.
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