The performance of object recognition and classification on remote sensing imagery is highly dependent on the quality of extracted features, amount of labelled data and the priors defined for contextual models. In this study, we examine the representation learning opportunities for remote sensing. First we attacked localization of contextual cues for complex object detection using disentangling factors learnt from a small amount of labelled data. The complex object, which consists of several sub-parts is further represented under the Conditional Markov Random Fields framework. As a second task, end-to-end target detection using convolutional sparse autoencoders (CSA) using large amount of unlabelled data is analysed. Proposed methodologies are tested on complex airfield detection problem using Conditional Random Fields and recognition of dispersal areas, park areas, taxiroutes, airplanes using CSA. The method is also tested on the detection of the dry docks in harbours. Performance of the proposed method is compared with standard feature engineering methods and found competitive with currently used rule-based and supervised methods.
Abstract-We present an integrated framework for multimedia access and analysis of ancient Maya epigraphic resources, which is developed as an interdisciplinary effort involving epigraphers and computer scientists. Our work includes several contributions: definition of consistent conventions to generate high-quality representations of Maya hieroglyphs from the three most valuable ancient codices, currently residing in European museums and institutions; a digital repository system for glyph annotation and management; as well as automatic glyph retrieval and classification methods. We study the combination of statistical Maya language models and shape representation within a hieroglyph retrieval system, the impact of applying language models extracted from different hieroglyphic resources on various data types, and the effect of shape representation choices for glyph classification. A novel Maya hieroglyph dataset is contributed, which can be used for shape analysis benchmarks, and also to study the ancient Maya writing system.
Abstract-This paper focuses on the crowd-annotation of an ancient Maya glyph dataset derived from the three ancient codices that survived up to date. More precisely, non-expert annotators are asked to segment glyph-blocks into their constituent glyph entities. As a means of supervision, available glyph variants are provided to the annotators during the crowdsourcing task. Compared to object recognition in natural images or handwriting transcription tasks, designing an engaging task and dealing with crowd behavior is challenging in our case. This challenge originates from the inherent complexity of Maya writing and an incomplete understanding of the signs and semantics in the existing catalogs. We elaborate on the evolution of the crowdsourcing task design, and discuss the choices for providing supervision during the task. We analyze the distributions of similarity and task difficulty scores, and the segmentation performance of the crowd. A unique dataset of over 9000 Maya glyphs from 291 categories individually segmented from the three codices was created and will be made publicly available thanks to this process. This dataset lends itself to automatic glyph classification tasks. We provide baseline methods for glyph classification using traditional shape descriptors and convolutional neural networks.
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