Status of this Memo This document specifies an Internet standards track protocol for the Internet community, and requests discussion and suggestions for improvements. Please refer to the current edition of the "Internet Official Protocol Standards" (STD 1) for the standardization state and status of this protocol. Distribution of this memo is unlimited.
The PPP Internet Protocol Control Protocol (IPCP)
Status of this MemoThis RFC specifies an IAB standards track protocol for the Internet community, and requests discussion and suggestions for improvements. Please refer to the current edition of the "IAB Official Protocol Standards" for the standardization state and status of this protocol. Distribution of this memo is unlimited.
AbstractThe Point-to-Point Protocol (PPP) [1] provides a standard method of encapsulating Network Layer protocol information over point-to-point links. PPP also defines an extensible Link Control Protocol, and proposes a family of Network Control Protocols (NCPs) for establishing and configuring different network-layer protocols.
Mixed reality rehabilitation systems and games are demonstrating potential as innovative adjunctive therapies for health professionals in their treatment of various hand and upper limb motor impairments. Unilateral motor deficits of the arm, for example, are commonly experienced post stroke. Our TheraMem system provides an augmented reality game environment that contributes to this increasingly rich area of research. We present a prototype system which "fools the brain" by visually amplifying users' hand movements -small actual hand movements lead to perceived larger movements. We validate the usability of our system in an empirical study with forty-five non-clinical participants. In addition, we present early qualitative evidence for the utility of our approach and system for stroke recovery and motor rehabilitation. Future uses of the system are considered by way of conclusion.
Video mediated and augmented reality technologies can challenge our sense of what we perceive and believe to be real. Applied appropriately, the technology presents new opportunities for understanding and treating a range of human functional impairments as well as studying the underling psychological bases of these phenomena. This paper describes our augmented mirror box (AMB) technology which builds on the potential of optical mirror boxes by adding functions that can be applied in therapeutic and scientific settings. Here we test hypotheses about limb presence and perception, belief, and pain using laboratory studies to demonstrate proof of concept. The results of these studies provide evidence that the AMB can be used to manipulate beliefs and perceptions and alter the reported experience of pain. We conclude that the system has potential for use in experimental and in clinical settings.
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