PT Gramedia is a company engaged in the printing industry. Currently, PT Gramedia provides facilities for a number of laptops that can be lent to employees to support their work needs. During the current COVID-19 pandemic, PT Gramedia requires some of its employees to work from home. This results in the increasing need for employees to work devices in the form of laptops. The research conducted aims to design and build a web-based laptop lending information system using the Bootstrap 4 framework, which is intended to help make the data collection and administration process faster, easier and more efficient in terms of time, cost, place and energy. From the results of the research, a system was built according to user needs and was able to solve existing problems. In addition, the resulting system is also more flexible and dynamic and can be accessed from a variety of different types of devices.
Index Terms—Bootstrap; extreme programming; information system; laptop rental
CV Digital Dimensi is a company engaged in the printing sector, which is a subsidiary of the XG Group located in Jakarta. In order to be able to compete with other companies, the company does not only focus on products and services but also efforts to build personal relationships with customers. Existing payment transaction data so far have not been utilized as much as possible in determining the company's business strategy, therefore the implementation of data mining is necessary to analyze and explore the available data to find new information that is more valuable and useful for the company. The K-Means Clustering method is a data mining technique to obtain data groups by maximizing the similarity of characteristics within the cluster and maximizing the differences between clusters. The purpose of this study is to apply the K-Means Clustering method to group sales transaction data on CV Digital Dimensi and display the results in the form of visual graphics using the Python programming language and Scikit-Learn library. The results of this study succeeded in classifying sales transaction data into five clusters and can be used as a reference in determining the company's business strategy.
With the rapid development of Android-based smartphone technology devices, many learning media applications for multimedia-based children have been developed, the aim of which is to increase children's interest and motivation to learn in order to better receive the learning material provided. In this study, an Android-based animal recognition application design was carried out using two languages namely Indonesian and English. The design process is done using UML modeling, while the process of making an application is done using a tool that is Thunkable. With Thunkable the process of making applications becomes easier, faster and efficient. To ensure that every functional application runs properly in accordance with expectations, Black-Box testing is performed. The results of this study are an Android application that uses a variety of multimedia resources such as images, audio (sound) and video, as well as having an attractive and easy to use interface so that it can help early childhood children learn the material presented in this application.
PT. Gramedia adalah sebuah perusahaan penyedia jasa cetak yang terbesar di Indonesia. Selain di Jakarta, PT. Gramedia juga membuka sejumlah cabang/site di beberapa daerah, yaitu : Cikarang, Bandung, Surabaya, Medan, Bawen, Bali, Makassar dan Palembang. Agar proses produksi di setiap site dapat berjalan dan terkoordinasi dengan baik dibutuhkan sebuah aplikasi yang dapat mengelola jadwal proses produksi dan dokumen-dokumen digital dengan format PDF yang diperlukan sebagai informasi pendukung produksi secara terpusat. Aplikasi yang dibuat berupa aplikasi web yang berbasis flexbox dan dapat diakses oleh setiap pengguna dengan cepat dan mudah. Framework Bulma diperlukan agar proses pengembangan aplikasi web menjadi lebih cepat dan efisien, karena Bulma menyediakan berbagai pustaka dan komponen-komponen aplikasi web yang dibutuhkan. Aplikasi web yang dihasilkan dapat mengatasi permasalahan PT. Gramedia, mudah digunakan, memiliki tampilan yang responsif dengan layout yang menarik serta memiliki kompatibilitas dengan berbagai perangkat mobile yang digunakan saat ini.
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