ÖzetEndüstriyel tasarım pratiği teknolojik ve toplumsal gelişmelerle değişirken başarılı tasarım yapabilmek için kullanıcı deneyimlerini anlamanın, onların bakış açılarını kavramanın ve onlarla empati kurmanın önemi daha çok anlaşılmıştır. Kullanıcı odaklı endüstriyel tasarım araç ve yöntemleri de kullanıcı deneyimlerini onların gözünden anlamaya çalışmak yönünde gelişmiştir. Tasarımda fikir üretme sürecinde kullanılan araç ve yöntemlerin önemli ortak özelliklerinden biri kullanıcılardan görsel yöntemlerle ve görsel olarak ifade edilebilecek şekilde bilgi toplamalarıdır. İnsanların bireysel bakış açılarını anlamanın gitgide önem kazandığı tasarım pratiği içinde, İnternet'ten ulaşılabilen kullanıcı kaynaklı fotoğraflar, insanların gönüllü olarak kendi hikayelerini anlatmak için İnternet'e yükledikleri, kişilerin bireysel bakış açılarını yansıtan fotoğraflar oldukları için, fikir üretme sürecinde tasarımcılar için alternatif bir görsel ilham kaynağı olabilirler. User-generated Photographs as a Source of Inspiration in Design AbstractWhile the practices of industrial design is changing alongside the social and technological developments, it has been better understood that it is important to understand the user experiences and user' s point of view and to build an empathic understanding of the users in order to be successful in design. The tools and methods employed in user-centred design processes also developed towards understanding user experiences from the user' s point of view. Employing visual methods in collecting user information, collecting visual user information or information that could be expressed in visual forms, is one of the important common features of design ideation tools and methods. The user-generated photographs are voluntarily uploaded photographs of people' s own narrations representing their individual points of views. In an era where it becomes more important to understand the individual points of views of people in design practice, the user-generated photos available at the Internet can be an alternative visual source of inspiration in design ideation.
In this study, the serious game is conceptualized as a digital medium to convert archaeological knowledge into playable interactions via a case study in the ancient city of Teos. The Teos of Dionysos Game is a digital platform that allows players without specialist computer skills to explore the archaeological knowledge and experience an ancient urban setup. A mythological story about the God Dionysos has been verbally and visually transcribed and adapted for four distinctive settings of this ancient site. The familiar realm of an interactive space, navigated by intuitive behaviours in a game setting, conveys archaeological data, allowing players to build an empathic understanding of ancient architecture. Diverse stakeholders have already tested a mobile game prototype in a workshop, which explored whether those without a prior historical background can advance their existing knowledge through activities that aim at providing entertainment.
Background Considering medical humanities, medicine and art are two areas that resemble each other at several features. Clinical diagnosis involves the observation, description and interpretation of information of which visual ones take an important one. The skills described are important skills in the field of visual arts, as well. Underlying a good clinical practice; clinical examination and observation skills constitute an important place. Although in several studies, these skills are shown to be improved by analyzing visual art pieces, courses intended to improve visual thinking skills are not that much common in medical faculty curriculums. Materials and methods In this article, we share our opinion about the use of visual thinking in medical education by providing preliminary reflection results of learners from the second year of medical education about the visual thinking course that we have recently started to apply in Faculty of Medicine in collaboration with Faculty of Fine Arts in Izmir University of Economics in order to improve the observational skills of learners. Results Reflection results of the learners support the view that training art-viewing skill is helpful to improve observational and descriptive skills. Conclusions Increasing interdisciplinary programs on visual thinking in medical curriculums have the potential to overcome several professional development challenges in clinics.
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