Serious games (SGs) are often used for learning and cognitive improvement. This systematic review aims to verify the effectiveness of SG in enhancing the reading and writing of children with learning difficulties or disorders. The study was conducted according to the PRISMA 2020 Guidelines. The screening processes led to six relevant articles, all of which were randomized trials with a low risk of bias. The number of SGs developed for children with learning disorders with evidence of efficacy is very small, and they focus on enhancing only some aspects of literacy, leaving out the training of some fundamental skills, such as spelling and text comprehension. Serious games are effective in improving reading and metaphonological skills and in ensuring good engagement and enjoyment. However, poor generalization of progress to untreated skills was reported. The importance of investment in this area of research is highlighted.
has mainly focused her research on autism spectrum disorder and the related theory-of-mind deficit. To explain the autistic mentalistic deficit, the psychologist has used a specific tool: art, her initial pursuit cultivated at the Universität des Saarlandes, in Germany. Thus, this work seeks to reconstruct the artistic influences on Uta Frith's scientific efforts, highlighting how the dialogical intersection of two seemingly distant disciplines, like art and neuroscience, can generate surprising new networks of signification and an understanding of the intrapsychic and interpsychic worlds. Art challenges us to develop moments of neuroscientific knowledge. On the other. In contrast, neuroscience offers the opportunity to develop further insights into the role of visual perception in contemplating works of art.
This paper aims to investigate the theoretical references that the literature offers with respect to the principle of scaffolding and to the methodology of Peer Tutoring from an inclusive perspective. The principle of scaffolding, in fact, has its roots in the first definitions by Vygotskij (1978a) who defines it as the social support provided to the student during the completion of a learning task to solve a problem or achieve a goal. Subsequently, this principle has been declined in an inclusive perspective with respect to classroom management and with respect to new transmedia learning environments. The reference literature was reviewed to highlight the learning outcomes related to the principle of cognitive, metacognitive and emotional scaffolding. In addition, from the point of view of classroom management from an inclusive perspective, a declination that is effective refers to Peer Tutoring. This methodology aims to promote mutual interactions mediated by peers in order to optimize individual functioning and promote the holistic development of the parties involved. Therefore, the Peer Tutoring methodology was highlighted with reference to both the theoretical and practical components of the studies investigated.
The application of virtual reality (VR) is attracting the interest of clinicians and researchers in various fields such as neuropsychology, rehabilitation and education. The shared utility is to promote a process of improvement of services for the well-being of the person towards the realization of proximity support. The research question of the present work focuses on the investigation of the neural correlate that mediates the relationship of psycho-cognitive and motor changes with the use of virtual reality. To this end, a systematic review is conducted following the PRISMA guidelines, investigating the time frame 2016–2022. The qualitative analysis of the articles supports the hypothesis that virtual reality is associated with neuroplastic processes characterized by the repair, albeit partial, of the damage suffered or the restructuring of neural activation networks.
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