System provided promising results for UL motor rehabilitation, since enhancements have been observed in the shoulder range of motion and speed. Implications for Rehabilitation Gain of range of motion of flexion and abduction of the shoulder of post-stroke patients can be achieved through an augmented reality system containing exercises to promote the mental practice. NeuroR system provides a mental practice method combined with visual feedback for motor rehabilitation of chronic stroke patients, giving the illusion of injured upper-limb (UL) movements while the affected UL is resting. Its application is feasible and safe. This system can be used to improve UL rehabilitation, an additional treatment past the traditional period of the stroke patient hospitalization and rehabilitation.
New technologies for rehabilitation involving Augmented Reality (AR) as a complement to conventional therapy have appeared in recent years. An earlier study for shoulder rehabilitation using the AR NeuroR computer system showed improved clinical outcomes for stroke patients. This study aims to analyze a proposed protocol to measure possible changes in functional brain connectivity associated with the use of the NeuroR system in the context of shoulder motor rehabilitation of post-stroke subjects. A pilot study was conducted with a poststroke patient, using resting-state functional magnetic resonance imaging (RS-fMRI). RS-fMRI signals were acquired pre and post use of the NeuroR system (pre-test and post-test), integrated into the patient’s rehabilitation program. Functional connectivity analysis of RS-fMRI was performed using the motor area as seed. The maximum connectivity value in the pre-test occurred in the ipsilesional parietal region while the maximum in the post-test was located in the ipsilesional frontal region. It was observed that the regions strongly associated with motor activity had higher connectivity values at post-test compared to pre-test. The proposed protocol is suitable and safe for verifying if functional brain connectivity was changed after the rehabilitation program with NeuroR training, indicating a possible neuroplasticity effect. Tests with a larger number of patients are still necessary.
Electronic games have been used to stimulate objects modeling software are used. User interacts with 3D cognitive functions such as attention, concentration and objects moving and rotating markers. AR systems can memory. This paper presents GenVirtual, which is an provide a natural, fingertip/toe tip-based interaction (hands augmented reality musical game and is proposed to help people and feet). In this case, an image processing software is used with learning disabilities. The intention is to help the patient in to track gestures from the user [2]. the following skills: creativity, attention, memory (storage and retrieval), planning, concentration, ready-response, hearingIn the health area, VR and AR have some advantages over and visual perception, and motor coordination. The therapist traditional treatments because the elements that the patients has flexibility to place the musical and visual elements, allowing face and use are virtual, they can't hurt themselves and the him to create different scenarios to each patient. GenVirtual therapist controls the stimulus generation and can repeat it as uses Augmented Reality technology to allow people with many times as necessary. AR gives a better feeling of
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