The concept of superpeer has been introduced to improve the performance of popular P2P applications. A superpeer is a "powerful" node that acts as a server for a set of clients, and as an equal with respect to other superpeers. By exploiting heterogeneity, the superpeer paradigm can lead to improved efficiency, without compromising the decentralized nature of P2P networks. The main issues in constructing superpeer-based overlays are the selection of superpeers and the association between superpeers and clients. Generally, superpeers are either run voluntarily (without an explicit selection process), or chosen among the "best" nodes in the network, for example those with the most abundant resources, such as bandwidth or storage. In several contexts, however, shared resources are not the only factor; latency between clients and superpeers may play an important role, for example in online games and IP-Telephony applications. This paper presents SG-2, a novel protocol for building and maintaining proximity-aware superpeer topologies. SG-2 uses a gossip-based protocol to spread messages to nearby nodes and a biology-inspired task allocation mechanism to promote the "best" nodes to superpeer status. The paper includes extensive simulation experiments to prove the efficiency, scalability and robustness of SG-2.
In recent years the labels "gossip" and "gossip-based" have been applied to an increasingly general class of algorithms, including approaches to information aggregation, overlay network management and clock synchronization. These algorithms are intuitively similar, irrespective of their purpose. Their distinctive features include relying on local information, being round-based and relatively simple, and having a bounded information transmission and processing complexity in each round. Our position is that this class can and should be significantly extended to involve algorithms from other disciplines that share the same or similar distinctive features, like certain parallel numerical algorithms, routing protocols, bio-inspired algorithms and cellular automata, to name but a few. Such a broader perspective would allow us to import knowledge and tools to design and understand gossip-based distributed systems, and we could also export accumulated knowledge to re-interpret some of the problems in other disciplines, such as vehicular traffic control. In this position paper we describe a number of areas that show parallels with gossip protocols. These example areas will hopefully serve as inspiration for future research. In addition, we believe that comparisons with other fields also helps clarify the definition of gossip protocols and represents a necessary first step towards an eventual formal definition
Abstract-The concept of superpeer has been introduced to improve the performance of popular P2P applications. A superpeer is a "powerful" node that acts as a server for a set of clients, and as an equal with respect to other superpeers. By exploiting heterogeneity, the superpeer paradigm can lead to improved efficiency, without compromising the decentralized nature of P2P networks. The main issues in constructing superpeer-based overlays are the selection of superpeers and the association between superpeers and clients. Generally, superpeers are either run voluntarily (without an explicit selection process), or chosen among the "best" nodes in the network, for example those with the most abundant resources, such as bandwidth or storage. In several contexts, however, shared resources are not the only factor; latency between clients and superpeers may play an important role, for example in online games and IP-Telephony applications. This paper presents SG-2, a novel protocol for building and maintaining proximity-aware superpeer topologies. SG-2 uses a gossip-based protocol to spread messages to nearby nodes and a biology-inspired task allocation mechanism to promote the "best" nodes to superpeer status. The paper includes extensive simulation experiments to prove the efficiency, scalability and robustness of SG-2.Index Terms-P2P, superpeer, overlay, latency, quality of service.
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