Release management in large-scale software development projects requires significant communication and coordination. It is particularly challenging in Free and Open Source Software (FOSS) ecosystems, in which hundreds of loosely connected developers and their projects are coordinated to release software to a schedule. To better understand this process and its challenges, we analyzed over two and half years of communication in the GNOME ecosystem and studied developers' interactions. Through a case study, we cataloged communication channels, determined the main channel from which we categorized high level communication and coordination activities spanning five releases, and triangulated our results by interviewing ten key developers. We found that a release schedule, influence (instead of direct control), and diversity are the main factors that positively impact the release process in the GNOME ecosystem. We report a set of lessons learned that encapsulates our understanding of how the Release Management process function in a FOSS ecosystem, we learned that: (1) ensure that the release team follows the main communication channels used by developers, (2) provide a common place for coordination for an ecosystem, (3) consider including both good technical and social skills in a release team, (4) aim for a diverse release team, (5) based on lack of power, lobbying and consensus based management must be followed, (6) help the release team in the coordination process with a well defined schedule, and (7) release team work is different from regular software work. Our results can help organizations build better large-scale teams and show that research focused on individual projects might miss important parts of the picture.
Abstract. The MIT/X11 and the BSD are two of the most important family of Free and Open Source (FOSS) licenses. Because these licenses are to be inserted into the files that use it, and because they are expected to be changed by those who use them, their text has suffered alterations over time. Some of this variability is the result of licenses containing template fields which allow the license to be customized to include information such as the copyright holder name. Other variability can be attributed to changes in spelling, punctuation, and adding or removing conditions. This study empirically evaluated the extent that the BSD and MIT/X11 family of licenses are varied, and the manner and frequency in which license texts vary from the original definition. The study found that the BSD family has little variability, with a significant proportion fitting the common standard. The MIT/X11 family of licenses exhibited significantly more variation, with a higher propensity to customize the license text. In addition, the MIT/X11 license has spawned several specialized variants which likely constitute different legal meanings. Based on these findings, recommendations are proposed on what variability needs to be accommodated by the Software Package Data Exchange (SPDX) which is in the process of standardizing the allowed variability of both licenses.
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