Two experiments investigated 9-month-old infants' abilities to recognize the correspondence between an actual three-dimensional (3D) object and its twodimensional (2D) representation, looking specifically at representations that did not literally depict the actual object: schematic line drawings. In Experiment 1, infants habituated to a line drawing of either a doll or a sheep and were then tested with the actual objects themselves. Infants habituated to the sheep drawing recovered to the unfamiliar but not the familiar object, showing a novelty preference. Infants habituated to the doll drawing, however, recovered to both familiar and unfamiliar objects, failing to show any preference between the two. In Experiment 2, infants habituated to the 3D objects and were then tested with the 2D line drawings. In this case, both groups of infants showed a preference only for the novel displays. Together these findings demonstrate that 9-month-old infants recognize the correspondence between 3D objects and their 2D representations, even when these representations are not literal copies of the objects themselves.The ability to perceive two-dimensional (2D) representations of threedimensional (3D) visual arrays is an essential part of our lives. Typically, perceivers are asked to make use of information contained in many 2D representations, including literal representations (e.g., photographs), Correspondence should be sent to
Children's ability to flexibly shift attention between different representational schemes was investigated using the dimensional change card sorting task. Across three experiments (N = 56 three-year-olds and N = 40 four-year-olds in ; N = 14 three-year-olds in ; and N = 14 three-year-olds in ) the role of perceptual information on children's cognitive flexibility was investigated by manipulating different aspects of the task materials between pre- and postswitch phases. Better performance was observed when either task-relevant (the color or shape of the images on the cards) or task-irrelevant information (the background color or shape of the actual cards) was changed, with this improvement occurring when the changes were salient enough to induce a stimulus novelty effect.
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