Structure from motion (SFM) algorithms are known for their ability to reconstruct a sparse point cloud of scenes that were imaged by a series of overlapping photographs. When complemented by stereo-matching algorithms, detailed three-dimensional models can be built from such photograph collections in a fully automated way. Since 2010, a computer vision software package called PhotoScan has been available from the Russian manufacturer AgiSoft LLC. Even though the programme has a straightforward and simple interface, state-of-the-art SFM and other computer vision algorithms are implemented that enable PhotoScan to generate very dense and accurate three-dimensional meshes of various (archaeological) settings captured in two-dimensional imagery. Using a mixture of archaeological case studies, it will be shown that this low-cost application produces excellent results from aerial imagery in a minimum of time with almost no effort needed. Because of its solid and uncomplicated operation, it looks like this application could become an essential part of the aerial archaeologist's toolkit.
Since the beginning of aerial photography, researchers have used all kinds of devices ranging from pigeons, kites, poles and balloons to rockets in order to take cameras aloft and remotely gather aerial data needed for a combination of research goals.To date, many of these unmanned devices are still used, mainly to gather archaeologically relevant information from relatively low altitudes, enabling so-called low-altitude aerial photography (LAAP). Besides providing a concise overview of the unmanned LAAP platforms commonly used in archaeological research, this paper considers the drawbacks and advantages of every device and provides an extensive reference list.
Stratigraphic archaeological excavations demand high-resolution documentation techniques for 3D recording. Today, this is typically accomplished using total stations or terrestrial laser scanners. This paper demonstrates the potential of another technique that is low-cost and easy to execute. It takes advantage of software using Structure from Motion (SfM) algorithms, which are known for their ability to reconstruct camera pose and threedimensional scene geometry (rendered as a sparse point cloud) from a series of overlapping photographs captured by a camera moving around the scene. When complemented by stereo matching algorithms, detailed 3D surface models can be built from such relatively oriented photo collections in a fully automated way. The absolute orientation of the model can be derived by the manual measurement of control points. The approach is extremely flexible and appropriate to deal with a wide variety of imagery, because this computer vision approach can also work with imagery resulting from a randomly moving camera (i.e. uncontrolled conditions) and calibrated optics are not a prerequisite. For a few years, these algorithms are embedded in several free and low-cost software packages. This paper will outline how such a program can be applied to map archaeological excavations in a very fast and uncomplicated way, using imagery shot with a standard compact digital camera (even if the ima ges were not taken for this purpose). Archived data from previous excavations of VIAS-University of Vienna has been chosen and the derived digital surface models and orthophotos have been examined for their usefulness for archaeological applications. The a bsolute georeferencing of the resulting surface models was performed with the manual identification of fourteen control points. In order to express the positional accuracy of the generated 3D surface models, the NSSDA guidelines were applied. Simultaneously acquired terrestrial laser scanning data – which had been processed in our standard workflow – was used to independently check the results. The vertical accuracy of the surface models generated by SfM was found to be within 0.04 m at the 95 % confidence interval, whereas several visual assessments proved a very high horizontal positional accuracy as well.
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