Coastal tourism projects are promoted in the Dominican Republic as national-level economic development initiatives that will create jobs for local residents, subsequently benefiting the households in these communities. However, the economic benefits of tourism can be severely weakened as a result of the neoliberal economic policies that guide such projects. Like other economically developing countries-particularly small island nations-the Dominican Republic embraced neoliberal policies that have ultimately reshaped the country's economic, political, cultural, and physical landscape. As a result, transnational companies, foreign investors, and large-scale enclave tourism projects are the dominant form of tourism development in the Dominican Republic. Though companies' revenue and profit data are not available for analysis of economic leakage, households can be investigated to understand the level of economic benefits obtained by residents of the local communities. Toward this end, 360 household surveys were collected to examine household income and material assets across 12 coastal communities in three regions of the Dominican Republic. Because of the noted differences in previous development literature, gender of the head of households and whether the household was dependent on income from tourism employment were compared across these measures after adjusting for regional differences. Results indicate that the gender of the head of the household and tourism dependency positively predicted household income, while only gender of the head of the household predicted material assets.
In augmented reality, video games and the physical world converge as individuals participate in digital leisure overlaid on physical spaces. In Pokémon Go, game play in the physical world is impacted by constraints that limit access and play of marginalized groups. Global popularity of Pokémon Go created an opportunity to explore experiences of marginalized groups participating in augmented reality game play. Grey literature surrounding Pokémon Go is rich with accounts of constraints experienced by marginalized groups, particularly individuals self-identifying as White women, Black women, or Black men. Their experiences with Pokémon Go illustrate the need for social justice in digital leisure. Because the lifespan of mobile applications is limited, the gradual process from research to social change may be insufficient in addressing ever evolving digital platforms. Researchers need to strategically work with industry partners to identify needs for social justice during the planning and designing stages.
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