Nowadays, modern technology is increasingly present in society. However, for the visually impaired people, this technological advance is not so inclusive, especially in the learning processes. This article discusses the development of Braillestick, a joystick similar to the braille machine but with a low cost and greater portability for different platforms. This joystick aims to be a pathway for the development and use of serious games for audiences with visual problems.
The Aedes aegypti mosquito is the vector for transmitting diseases that represent a recurring public health problem. Different educational campaigns and activities have been developed for mosquito prevention and control, such as the production of educational games. This paper presents the final result of the conception, design, construction and validation of the “Dengueside Survival”, a serious board game that presents the fight against the Aedes aegypti mosquito in a cooperative perspective. Dengueside provides five initial missions for players who must act as health agents to complete the proposed combat and control missions against the mosquito. For the validation of the proposed game, matches in physical and virtual environments were carried out, together with the application of the MEEGA+ questionnaire on the respective players, showing as a result the viability of the proposed game as a playful tool to support awareness of the fight against mosquitoes.
Serious games represent a computational resource that can be used as a tool to create new ways of raising awareness of digital natives. In this sense, this paper presents current results with the "Aedes vs. Repellents", a 3D tower defense game that aims to promote the interaction and learning of the population in the prevention and combat of the Aedes aegypti mosquito. For this, mechanics and dynamics of the well-known "Plants vs. Zombies" game will be reuse, being applied in a scenario capable of providing a context of public health learning in the prevention of the mosquito.
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